- Joined
- Jan 11, 2014
- Messages
- 33
Is there a way to change Max Unit Speed 400 to more?
No accessing the game play constants do not require a modified world editor. Almost any trigger system can be made without using a modified world editor as well just using JNGP for JASS triggers is recommended as it makes stuff easier to do.Sadly it requires you to use an edited world editor though.
No accessing the game play constants do not require a modified world editor. Almost any trigger system can be made without using a modified world editor as well just using JNGP for JASS triggers is recommended as it makes stuff easier to do.
The reason for the 522 speed limit is likely that any faster would result in units appearing to stand still for excessive periods as the path finding system was not designed to cope with such speeds. Trigger systems that take units beyond this limit have to be careful to make sure the unit is actually moving (not just ordered to move) or they could push them the wrong way. Preferably a custom path finder system could be used but this in JASS will likely add too much overhead.
A custom path finder will work up to any speed as you can simply look ahead further or run it many times per step. Just it will be very performance intensive as path finding itself is performance intensive code (why it is staggered by the game engine) and not something you want to do in JASS.Though thanks for the second half, a custom path finder system works up to 1200 before it breaks.
No since the in-built one is more than sufficient for every purpose. Very high movement speed units are not desirable in the first place as at 20+ speed they might as well teleport around the place visually (good luck tracking it visually). SC2 has absolutely no problem moving hundreds of units owned by the same play to a destination at >2.5 tiles per second (>522 wc3 movement speed). Performance is a concern however (most due to unit on unit collision physics).In SC2, is a custom pathfinder desirable?