- Joined
- Aug 18, 2008
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- 346
Since some people seemed curious about my project I decided to post my very own "Map Development" thread.
Icons: done (but room for improvement)
Models: satisfied
Abilities: done
Upgrades: done
Soundset: done
Heroes: tooltips + minor adjustments
Buildings: done
Units: done
~ 95% done
Icons: Thanks to shiiK I am satisfied.
Models: satisfied
Abilities: done
Upgrades: done
Soundset: done
Heroes: tooltips + minor adjustments
Buildings: done
Units: done
~ 85%
Icons: satisfied but definatly room for improvement
Models: done
Abilities: a lot of work remains
Upgrades: very little work remains
Soundset: done
Heroes: two heroes are done, the INT hero still lacks 2 abilities (tooltips still remains).
Buildings: done
Units: some work remains
~ 70%
Trolls and High Elves are currently in a playable state. Undeads still requires a lot of poking around before it would be playable.
This is how the map looks like:
Will post more screenshots later
Contains 42 imported models so far.
Contains 39 imported icons so far.
Contains 16 imported skins so far.
Current filesize of the map: 2.77 megabyte.
Expected filesize: ~ 3 megabyte
This post will be updated with additional information and screenshots later on.
High Elfs

Icons: done (but room for improvement)
Models: satisfied
Abilities: done
Upgrades: done
Soundset: done
Heroes: tooltips + minor adjustments
Buildings: done
Units: done
~ 95% done
High Elf Heroes
Duke of Fire [INT]



Fire Strike
Fire Strike explodes and burns the ground. Dealing 270 explosion damage and 135 ground damage per second. Lasts 6 seconds.
Flame Shield
Causes the Duke of Fire to damage nearby enemy units for 60 damage every second for 10 seconds, this spell also gives the caster 6 bonus armor while the spell is active. 
Incinerate
Each attack made is enhanced with living flames that cling to the target. These flames add 3 damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If a unit dies while under this effect, it is incinerated, causing up to 100 damage to all nearby hostile units.
Volcano
Causes the ground to erupt into a massive Volcano. Every 5 seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing 100 damage to each target and stunning it for 2 seconds. Buildings take 2 times more damage from molten rocks than units do.
Cavalry Commander [STR]



Holy Wrath
Fills an area with holy energy, dealing 225 damage to enemy units and healing allies for 200 damage.
Divine Shield
An impenetrable shield surrounds this unit, protecting it from all damage and spells for 45 seconds.
Command Aura
An aura that gives friendly nearby units a 30% bonus damage to their melee attacks.
Blessing of the Sun
Heals the hero for 400 Hp and removes all negative buffs from it. Friendly units within range will get healed for 90 Hp. There is 50% chance that caster will fully recover his life and make himself invulnerable for 7 seconds.
Elven Dawnrunner [AGI]



Arrow Volley
Targeted zone is rained by 30 arrows. Each arrow dealing 35 damage. There is also a 25% chance to cause the enemies to bleed, dealing 40 damage over 4 seconds.
Searing Arrow
Adds 30 bonus fire damage to an attack, but drains mana with each shot fired.
Summon Hawk
Summons a proud 875 hit point hawk to attack and spy on your enemies. Has the True Sight and Invisibility abilities.
Group Invisibility
Turns all nearby friendly units invisible for a short period of timeHigh Elf Units
Worker
Basic worker unit. Can build structures, and Repair.
Swordsman
Magic Defense
Activating this will decrease the damage taken by magic abilities by 30%, but the unit will have a 30% reduced movement speed.
Archer
Headshot
The highly skilled Archer has a 8% to do 20 more damage and stun the target for 1 second.
Knight
Charge
Causes this unit to move 50% faster for a short duration of time.
Spell Breaker
Magic Defense
Activating this will decrease the damage taken by magic abilities by 30%, but the unit will have a 30% reduced movement speed.
Spell Steal
Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
Feedback
Spell Breaker attacks destroy 20 mana per hit. The mana combusts, dealing damage to the attacked unit.
Nether Void
Summons a small opening between this world and the nether realm. A strong current will sweep up through the opening, causing wear and tear to all buildings caught in the area. Deals 40 damage per second to structures. Lasts 20 seconds.
Priest
Heal
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Inner Wisdom
Gives the Priest a 7% chance to restore 30 mana on an attack.
Banish
Turns a non-mechanical unit ethereal and slows its movement speed by 50% for 10 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Nethercrossing
By opening a nether link with an ally anywhere on the map, the Priest can travel great distance towards that ally by using the nether channel. Upon arrival, a rush of nether energy will deal 50 damage to all nearby enemies, as well as stunning them for 2 seconds. Nethercrossing has a 4 seconds channeling time, and both the Priest and the targeted ally will be immobilized for the duration.
Elite Priest
Heal
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Inner Wisdom
Gives the Priest a 7% chance to restore 30 mana on an attack.
Banish
Turns a non-mechanical unit ethereal and slows its movement speed by 50% for 10 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Nethercrossing
By opening a nether link with an ally anywhere on the map, the Priest can travel great distance towards that ally by using the nether channel. Upon arrival, a rush of nether energy will deal 50 damage to all nearby enemies, as well as stunning them for 2 seconds. |n|nNethercrossing has a 4 seconds channeling time, and both the Priest and the targeted ally will be immobilized for the duration.
Pyromancer
Inner Fire
Increases a target friendly unit's damage by 10% and armor by 5 Lasts 50 seconds.
Immolation
Activate Immolation to engulf this unit in flames, causing 10 damage per second to nearby enemy land units. Drains mana until deactivated.
Breath of Fire
Breathes a cone of fire at enemy units, dealing 150 damage.
Phoenix
Resistant Skin
Reduces the duration of negative spells and renders the unit immune to certain spells.
Phoenix Fire
Burns nearby enemy units for 5 points of damage per second.
Dragonhawk Rider
Aerial Shackles
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second. Lasts 30 seconds.
Cloud
Cast on enemy buildings with ranged attacks to stop the buildings from attacking. Lasts 30 seconds.
Elite Dragonhawk Rider
Aerial Shackles
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second. Lasts 30 seconds.
Cloud
Cast on enemy buildings with ranged attacks to stop the buildings from attacking. Lasts 30 seconds.
Ballista
Impaling Bolt
Permits the bolts launched by the Ballista to strike through initial ground targets and damage those behind. Also allows the Ballista to attack trees.
Worker

Basic worker unit. Can build structures, and Repair.
Swordsman

Magic Defense
Activating this will decrease the damage taken by magic abilities by 30%, but the unit will have a 30% reduced movement speed.
Archer

Headshot
The highly skilled Archer has a 8% to do 20 more damage and stun the target for 1 second.
Knight

Charge
Causes this unit to move 50% faster for a short duration of time.
Spell Breaker

Magic Defense
Activating this will decrease the damage taken by magic abilities by 30%, but the unit will have a 30% reduced movement speed.
Spell Steal
Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
Feedback
Spell Breaker attacks destroy 20 mana per hit. The mana combusts, dealing damage to the attacked unit.
Nether Void
Summons a small opening between this world and the nether realm. A strong current will sweep up through the opening, causing wear and tear to all buildings caught in the area. Deals 40 damage per second to structures. Lasts 20 seconds.
Priest

Heal
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Inner Wisdom
Gives the Priest a 7% chance to restore 30 mana on an attack.
Banish
Turns a non-mechanical unit ethereal and slows its movement speed by 50% for 10 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Nethercrossing
By opening a nether link with an ally anywhere on the map, the Priest can travel great distance towards that ally by using the nether channel. Upon arrival, a rush of nether energy will deal 50 damage to all nearby enemies, as well as stunning them for 2 seconds. Nethercrossing has a 4 seconds channeling time, and both the Priest and the targeted ally will be immobilized for the duration.
Elite Priest

Heal
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Inner Wisdom
Gives the Priest a 7% chance to restore 30 mana on an attack.
Banish
Turns a non-mechanical unit ethereal and slows its movement speed by 50% for 10 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Nethercrossing
By opening a nether link with an ally anywhere on the map, the Priest can travel great distance towards that ally by using the nether channel. Upon arrival, a rush of nether energy will deal 50 damage to all nearby enemies, as well as stunning them for 2 seconds. |n|nNethercrossing has a 4 seconds channeling time, and both the Priest and the targeted ally will be immobilized for the duration.
Pyromancer

Inner Fire
Increases a target friendly unit's damage by 10% and armor by 5 Lasts 50 seconds.
Immolation
Activate Immolation to engulf this unit in flames, causing 10 damage per second to nearby enemy land units. Drains mana until deactivated.
Breath of Fire
Breathes a cone of fire at enemy units, dealing 150 damage.
Phoenix

Resistant Skin
Reduces the duration of negative spells and renders the unit immune to certain spells.
Phoenix Fire
Burns nearby enemy units for 5 points of damage per second.
Dragonhawk Rider

Aerial Shackles
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second. Lasts 30 seconds.
Cloud
Cast on enemy buildings with ranged attacks to stop the buildings from attacking. Lasts 30 seconds.
Elite Dragonhawk Rider

Aerial Shackles
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second. Lasts 30 seconds.
Cloud
Cast on enemy buildings with ranged attacks to stop the buildings from attacking. Lasts 30 seconds.
Ballista

Impaling Bolt
Permits the bolts launched by the Ballista to strike through initial ground targets and damage those behind. Also allows the Ballista to attack trees.
Trolls

Icons: Thanks to shiiK I am satisfied.
Models: satisfied
Abilities: done
Upgrades: done
Soundset: done
Heroes: tooltips + minor adjustments
Buildings: done
Units: done
~ 85%
Troll Heroes
There is a 45% chance that caster slams the ground with more power, ripping out waves pure force dealing 195 damage in a large area, making caster to gain 70% attack speed for 7 second.
5 Spider Traps at the same time maximum.
Shadow Shaman [INT]


Healing Wave
Calls forth a wave of healing energy that bounces up to 5 times, healing 300 damage on the primary target. Each jump heals less damage.
Hex
Transforms an enemy unit into a random critter for 6 seconds.
Serpent Ward
Summons an immobile serpentine ward to attack the Shadow Shaman's enemies. The ward has 135 hit points, is magic immune, and deals 40 - 45 damage. 
Big Bad Voodoo
Turns all friendly units invulnerable in an area around the Shadow Shaman. The Shadow Shaman does not turn invulnerable.
War Master[STR]



Earth Fury
War Master slams the ground, dealing 275 damage in an area, slowing attack and movement speed of enemy units by 25% for 3.5 seconds.There is a 45% chance that caster slams the ground with more power, ripping out waves pure force dealing 195 damage in a large area, making caster to gain 70% attack speed for 7 second.

Summon Bear
Summons a powerful 1200 hit point bear to attack your enemies. Has the Bash and Blink abilities.
Shockwave
A wave of force that ripples outward, causing 200 damage to land units in a line.
Reincarnation
When killed, the War Master will come back to life. Reincarnation has a 240 second cooldown.
Night Prowler [AGI]



Spider Trap
Summons a trap that activates when an enemy unit approaches. The trap will release 3 spiders to attack your enemies.5 Spider Traps at the same time maximum.

Shadow Shift
Caster fades into the shadows, making it 45% more accurate when evading enemy attacks and 21% more resistant against magic attacks and spells. Removes negative buffs upon cast. Effect fades after 12 seconds. 
Acid Bomb
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.
Shadow Dance
Shadow Prowler enter a Shadow Dance, the dance causes the hero to quickly move in a straight line and damage nearby enemies. Deals 100 damage to every unit cought in the Shadow Dance, moves up in a distance 1000.Troll Units
Enslaved Troll
Basic worker unit. Can build structures, and Repair.
Headhunter
Berserk
Causes this unit to attack 50% faster, but take 50% more damage.
Elite Headhunter
Berserk
Causes this unit to attack 50% faster, but take 50% more damage.
Hunter (has a spear attachment, not shown in the picture)
Ensnare
Causes a target enemy unit to be bound to the ground so that it cannot move for 12 seconds. Air units that are ensnared can be attacked as though they were land units.
Slow Poison
Gives a 5% chance on an attack to slow the enemy unit's movement speed by 35% for 3 seconds.
Grizzly Bear
Roar
Gives nearby friendly units a 25% bonus to damage. Lasts 25 seconds.
Swipe
The creature strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.
Voodoo Priest
Troll Banner
Sign of the Trolls mightyness, this banner increases the attack speed by 10% to the surrounding units. It is also shows invisible units.
Healing Ward
Summons an immovable ward that heals 2% of a nearby friendly non-mechanical unit's hit points per second. Lasts 30 seconds.
Hex
Transforms an enemy unit into a random critter for 4 seconds.
Primalist
Abolish Magic
Dispels positive buffs from enemy units, and negative buffs from friendly units. Deals 300 damage to summoned units.
Nature Shield
A shield of nature that will entangle attacking enemy melee units. The shield will also increase the armor of the Primalist by 3. Lasts 15 seconds.
Cloudscraper Form
Transforms the Primalist into his Cloudscraper Form that is immune to spells and gains additional hit points and armor. The Cloudscraper is a flying melee unit.
Cloudscraper
Spell Immunity
Renders this unit immune to all spells.
Soulflayer
Still undecided
Wind Serpent
Wind of Weakness
Reduces a target enemy unit's armor by 4 and gives vision of that unit. Lasts 120 seconds.
Storm Serpent
Forked Lightning
Calls forth a cone of lightning on a target enemy unit, hitting up to 3 enemy units for 175 damage.
Catapult
Burning Oil
Drenches the Catapults ammo in burning oil, causing them to light the ground on fire and burn enemy units.
Enslaved Troll

Basic worker unit. Can build structures, and Repair.
Headhunter

Berserk
Causes this unit to attack 50% faster, but take 50% more damage.
Elite Headhunter

Berserk
Causes this unit to attack 50% faster, but take 50% more damage.
Hunter (has a spear attachment, not shown in the picture)

Ensnare
Causes a target enemy unit to be bound to the ground so that it cannot move for 12 seconds. Air units that are ensnared can be attacked as though they were land units.
Slow Poison
Gives a 5% chance on an attack to slow the enemy unit's movement speed by 35% for 3 seconds.
Grizzly Bear

Roar
Gives nearby friendly units a 25% bonus to damage. Lasts 25 seconds.
Swipe
The creature strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.
Voodoo Priest

Troll Banner
Sign of the Trolls mightyness, this banner increases the attack speed by 10% to the surrounding units. It is also shows invisible units.
Healing Ward
Summons an immovable ward that heals 2% of a nearby friendly non-mechanical unit's hit points per second. Lasts 30 seconds.
Hex
Transforms an enemy unit into a random critter for 4 seconds.
Primalist

Abolish Magic
Dispels positive buffs from enemy units, and negative buffs from friendly units. Deals 300 damage to summoned units.
Nature Shield
A shield of nature that will entangle attacking enemy melee units. The shield will also increase the armor of the Primalist by 3. Lasts 15 seconds.
Cloudscraper Form
Transforms the Primalist into his Cloudscraper Form that is immune to spells and gains additional hit points and armor. The Cloudscraper is a flying melee unit.
Cloudscraper

Spell Immunity
Renders this unit immune to all spells.
Soulflayer

Still undecided
Wind Serpent

Wind of Weakness
Reduces a target enemy unit's armor by 4 and gives vision of that unit. Lasts 120 seconds.
Storm Serpent

Forked Lightning
Calls forth a cone of lightning on a target enemy unit, hitting up to 3 enemy units for 175 damage.
Catapult

Burning Oil
Drenches the Catapults ammo in burning oil, causing them to light the ground on fire and burn enemy units.
Undead

Icons: satisfied but definatly room for improvement
Models: done
Abilities: a lot of work remains
Upgrades: very little work remains
Soundset: done
Heroes: two heroes are done, the INT hero still lacks 2 abilities (tooltips still remains).
Buildings: done
Units: some work remains
~ 70%
Undead Heroes
Magistrate of Death [INT]
A coil of death that can heal a friendly Undead unit for 600 hit points, or deal half damage to an enemy living unit.
Damages everything in its area of effect by 4% of its base hit points per second. Also destroys trees.
Magistrate of Death [INT]




Skeleton Champion [STR]



Bite of Death
Target will suffer 225 damage and caster will heal himself for 225 hitpoints. Reduce targets armor for 5 points, lasts 6 seconds.
Howl of Horror
The Skeleton Champion lets loose a horrifying howl that reduces nearby enemy units' attack damage by 45% and reduces armor by 4 for 15 seconds.
Unholy Aura
Increases nearby friendly units' movement speed by 30% and life regeneration rate.
Animate Dead
Raises 6 dead units in an area to fight for the Skeleton Champion for 40 seconds. Animated units are invulnerable.
Ranger of Torment [AGI]



Mind Rot
The Ranger of Torment afflicts an enemy unit with a Mind Rot, which will cause the unit to lose 60 mana per second. And if the afflicted unit casts a spell, will it become stunned for 2.5 seconds.
Black Arrow
Adds 20 bonus damage to attacks. Units killed while under the effect of Black Arrow will turn into <ndr3,RealHP> hit point skeletons.
Life Drain
Absorbs the life essence of a target enemy unit by taking 55 hit points per second from it and giving them to the Ranger of Torment. 
Torment
Marks a target unit for the manifestation of a Torment. The afflicted unit cannot cast spells and will take 40 damage per second until it dies. Upon its death, two Wraiths' will spawn from its corpse. Torment cannot be dispelled or cancelled.Undead Units
Skeleton Worker
Skeleton Worker












Trolls and High Elves are currently in a playable state. Undeads still requires a lot of poking around before it would be playable.
This is how the map looks like:

Will post more screenshots later
Contains 42 imported models so far.
Contains 39 imported icons so far.
Contains 16 imported skins so far.
Current filesize of the map: 2.77 megabyte.
Expected filesize: ~ 3 megabyte
This post will be updated with additional information and screenshots later on.
Last edited: