- Joined
- Feb 17, 2013
- Messages
- 1,331
~Reserved
by BLazeKraze |
Story: A dark, barren area where it is said that people who enter the place never come back out. The waters produce a foul scent that makes people sick or sometimes leads to death. |
Features: Neutral Buildings: 4 Goldmine Expansions 1 Fountain of Health 2 Goblin Merchants Neutral Creeps: 6 Green creep camps 12 Orange creep camps 3 Red creep camps |
Screenshots: |
Changelogs: 1.0: First release. 1.1: - Add 2 green creep camps at the back of each starting points. - Give a way through the dragons. - Fixed some item drops - Ramps on goldmine expansions are now unbuildable. - Modified the area of fountain of health to prevent being slaughtered by Satyrs accidentally. - Fixed some things for a e s t h e t i c s. |
Author Notes: Tips: Sometimes, if you're noob, you forgot to monitor your unit when you command him to go somewhere. In this map, the center is dangerous. Maybe your unit will end up being killed by the creeps. So be careful when you pass through it. But don't worry, if you're stronger enough, thus it's not a problem anymore. If you have questions, suggestions or criticisms, just leave your comments below |