Marine

Made by Olof Moleman

Give credit if you use this in your map

Please do not distribute or modify this resource without permission.

Keywords:
star wars, clonetrooper, trooper,
Contents

Clonetrooper (Model)

GAHH! its... its... its accually pretty cool! could you make more? Such as Clonetrooper /w rockets or grenadier or something like that. or jedi clonetrooper o.O so many ideas but please. :o
its really good[/colow]
 
Its very nice like your other models 5/5 but make some droids please.
 
honestly i think this gun model messes the model up, reason being that it isnt the blaster rifle that clone troopers recieve its some wierd mix of a shotgun or something it dosent fit the model right either 3/5
 
Hey that clone trooper is awsome.Could you make a pilot clone trooper ya know he has yellow armor and a zap gun ty.
One more thing I love star wars i dont care how bad it is so ill give it a 6/5 :P :!: :!:
 
Good work is exelent
When are we going to see some dinos?
Hey please someone to help me when I import model and edit it into unit then I start the game when I start game I train this unit and It is one black shadow without form What I MUST DO PLZ HELP ME !!!!!
 
Well, I would say this model is good, but it's not. The gun doesn't resemble a blaster rifle, and is not touching the model in-game. Also, for the death animation, instead of actually touching the ground, it floats above the surface of the map, gradually sinking into thin-air. You need more practice Olaf.
 
Hey please someone to help me when I import model and edit it into unit then I start the game when I start game I train this unit and It is one black shadow without form What I MUST DO PLZ HELP ME !!!!!

You need to import everything to the right path, the team glow, and the texture have a path (see description), and the mdx just needs to be imported. From their, bind the model to a previously made model or your custom one, and then try training it. It should work. :wink:
 
You need to import everything to the right path, the team glow, and the texture have a path (see description), and the mdx just needs to be imported. From their, bind the model to a previously made model or your custom one, and then try training it. It should work. :wink:

I don't think it works. I've been trying different things for about an hour now, there's something broken with this model.
 
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