Maria (Nioh) for Reforged

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Link to SD model (and description) here Maria (Nioh)

Previously, this model was an extension of the SD port, provided in a pastebin link, but it has come into its own well, and considering the technical limitations of the SD format, I probably won't update the SD port any further unless to fix bugs. So, this HD port deserves a separate entry. Good for RPG maps.
  • Has lip-sync and therefore supports Unit Responses.
  • Highly recommend using "Animation - Run Speed/Walk Speed" of 310~320 and "Art - Scaling Value" of 0.95~1.
  • Known issue: Although this model is clickable in-game, it isn't clickable in World Editor, so you should enable "Use Click Helper" in the Object Editor.
Updated Animation

New Portrait
3ErfMgx.png
Previews
Contents

BTNMariaHD (Icon)

Maria (Nioh) for Reforged (Model)

Portrait (Model)

Level 9
Joined
May 19, 2020
Messages
272
Great model, normal textures seem to maintain a good quality of effects, but I have a complaint, just in relation to the sword, I think there is a texture MipMap issue, if you zoom away from the camera, it seems to lose color .
Despite the lack of animations, in addition to being very simple, this does not compromise the final quality of the model.
I don't see problems if it is the case to insert it in the HD models section, it would be even more accessible for those looking for models in reforged format.
 
Great model, normal textures seem to maintain a good quality of effects, but I have a complaint, just in relation to the sword, I think there is a texture MipMap issue, if you zoom away from the camera, it seems to lose color .
Despite the lack of animations, in addition to being very simple, this does not compromise the final quality of the model.
I don't see problems if it is the case to insert it in the HD models section, it would be even more accessible for those looking for models in reforged format.
Thanks 😁! You are correct about the sword btw. There was a problem in the normal map for the sword in that I forgot to save mipmaps. It has been rectified now.
 
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