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Map Sweeping

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Level 12
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Apr 4, 2010
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I found out that most old maps have very bad game-play and description.
I don't think it deserved to stay on hive's database and should be deleted.
-What do you guys think, should it be done?

Edit: And some of them are not compatible to the current wc3 version, i lol'd badly.
 
Level 14
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Are you seriously suggesting that map mods should test ALL maps made before a certain date? Resulting in even more work for map mods?
I think it should not be done, as it's either gonna be overly biased or an extreme amount of work for mods to accomplish.
 
Level 14
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This is assuming that anybody, including mods, want to use up hours upon hours of their time to get rid of maps that somebody, just maybe, somebody would want to play someday.

But I suppose there would be some ways of getting around it, as you said in your first post some aren't compatible with the new version, thus giving you some leeway as to a certain date of creation/updating that you'd simply be able to delete them. Of course the few people that still have old maps uploaded may get upset due to the sudden deletion of their maps and a simple PM to them would add even more work.
 
Level 15
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1,738
Been discussed before. After the mass purging (I think all maps that weren't confirmed by their authors for a 2 week period were deleted), I doubt they would do something like this though.

You should use the search function, you're literally like the 18th person to make a thread of this nature.
 
We already tried to do that, right after great purge, but checking already approved maps isn't so easy and only few of as actually did job or should I say, really checked approved maps again, we quit after first 100 maps!

If you find any map, not compatible with current patch, just report it and it will be checked and rejected!
 
Level 9
Joined
Dec 17, 2008
Messages
312
You should use the search function, you're literally like the 18th person to make a thread of this nature.

That would result in trolling about "this thread is x years/months old" if he were to post a genuine reply, but you're cool for doing an archetypal suggestion of the search function once again!

I don't think people are that concerned with old maps these days; they "SEARCH" for the maps they want to play or map updates and what not.
 

Rui

Rui

Level 41
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Jan 7, 2005
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Any stolen maps you may report.
As for all other maps, I'm for keeping them for two reasons: first, they were initially submitted in wc3search, and the deal between VGsatomi and Ralle was that the entire resource database of wc3s would be transferred over; second, our two moderators assigned for the Map Section are currently busy dealing with the influx of new maps everyday, and I am not comfortable with ordering them to go re-evaluate hundreds of old maps.
 
Level 20
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There was already an episode that took loads of members and ap0's time (only map mod then?) with all the pending map pile-up so yeah as Rui pointed out, extra work would only make things worse D:

And if they've been accepted it's a bit harsh to go back and say; 'hey sorry changed our minds'.
 
Level 14
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...our two moderators assigned for the Map Section are currently busy dealing with the influx of new maps everyday, and I am not comfortable with ordering them to go re-evaluate hundreds of old maps.

Correction: The only map moderator. Unless Cweener has return and/or been replaced.

If by 'dealing' you mean 'buried alive' then yes, ap0c is dealing with it.

@Crab
The mods just approve/reject/'delete' maps based on user feedback. If you find a stolen map, post a link to both the stolen version and the original in this forum AFTER reporting it on it's thread. They rely on users to find stolen/non-functional maps. It may also be wise to contact any or all of the mods/admin running it as well (seen on the bottom-right corner "Moderators").

//\\oo//\\
 
Level 7
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Dec 10, 2010
Messages
221
Yes, someone should really check all the maps. Because some maps doesn't work with the newest patch and there are lots of poor maps that have been approved, also there are some stolen maps. If Ralle have a free time to check them with the map moderators.
 
Level 14
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They don't work.

If ralle is hellbent on not deleting anything, then he can just archive them in a seperate section labeled "These maps don't work anymore, but THW is honor-bound to keep them."

By doing this, nothing is deleted and the map section has that many fewer non-functional maps.

If that's too much work, then he should put a notice on the map section stating: "Approved maps aren't guarenteed to work" and get rid of the now useless map mods.

If he doesn't want to do that, then he has to delete them.

Why keep their maps on our database if their maps:
1) Don't work
2) Aren't being patched to work in the updates, so they don't currently work
3) Are listed under approved, but don't currently work
4) When the map section states (On the actual upload/update page):

Map Rules
These are not all the site rules. Below are the map submission rules.
General Resource Rules Summary
-Cite your sources.
[B]-Make sure it works. [/B]
-No works in progress.
-Have all necessary permission.
-Don't cry because your resource was rejected. Moderators are there for a reason.
Map Specifics
Don't submit other people's maps.
Again, no WIPs. Maps must be close to a final product. Everything must be ready to go.

//\\==//\\
 
Last edited:
Level 15
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Sep 3, 2006
Messages
1,738
1) Ralle feels a moral obligation to fulfill the agreement he made with VGastomi. Let him do what he wants. It's his site, not yours.

2) Getting new map mods won't solve the solution. All mods are inherently lazy and can't spend all of their time working on this site. They don't get paid, it's 100% volunteer and 100% work. Aside from that, afaik, there's no one really "fit" to be a moderator.

Anyone can honestly do it, but no one stays with it long enough to be congratulated upon or they do stay long enough and just afk. If you think there should be additional mods, then why don't you take it upon yourself to be one? It's not like there's a shit load of spare mods just hanging out here. A lot of the people "qualified" to be mods were removed from staff for a reason or are intelligent enough to know that it's a shit job.

also, DSG, instead of being so bitter, why don't you just do it and submit it to Ralle?
 

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,290
No maps have ever been deleted. Same goes with the spell section. Not available to public does not mean they are deleted. All rejected maps and spells (including the purged ones) do still exist as far as I know.

I would attempt such a script but I have little idea how it would interface with the servers.

The idea however is this...
1. Extract map script. This should be possible with even the most damaged maps although morons who have damaged the MPQ file structure can cause problems with varios MPQ interfaces. The script always has the same file name. The extraction idealy would be keep the file within RAM at all times. Scripts seldomly are larger than 1-2 MB (no sweet for a server).
2. Read the script line by line. Look for any lines which start with return (ignoring spaces). Check if it is immediatly followed by another return (ignores blank or comment) and if not passes. As soon as any return check fails (2 consequitive returns), the map used the now broken return bug and gets automatically rejected (no need to check script any further).

The problem though, is the false positive of 2 returns after another of the same and right type (although anyone who has any idea how to program will realise that doing that is pointless). Additionally the return bug could be done in many ways. Let us not forget that fixes and ballence changes may also some how break maps.

I however believe such a script would atleast be able to auto detect most of the unplayable maps (high sucess rate).
 
Level 12
Joined
Apr 4, 2010
Messages
862
No maps have ever been deleted. Same goes with the spell section. Not available to public does not mean they are deleted. All rejected maps and spells (including the purged ones) do still exist as far as I know.

I would attempt such a script but I have little idea how it would interface with the servers.

The idea however is this...
1. Extract map script. This should be possible with even the most damaged maps although morons who have damaged the MPQ file structure can cause problems with varios MPQ interfaces. The script always has the same file name. The extraction idealy would be keep the file within RAM at all times. Scripts seldomly are larger than 1-2 MB (no sweet for a server).
2. Read the script line by line. Look for any lines which start with return (ignoring spaces). Check if it is immediatly followed by another return (ignores blank or comment) and if not passes. As soon as any return check fails (2 consequitive returns), the map used the now broken return bug and gets automatically rejected (no need to check script any further).

The problem though, is the false positive of 2 returns after another of the same and right type (although anyone who has any idea how to program will realise that doing that is pointless). Additionally the return bug could be done in many ways. Let us not forget that fixes and ballence changes may also some how break maps.

I however believe such a script would atleast be able to auto detect most of the unplayable maps (high sucess rate).

99.99% success or 99.99% fail??? xD
Storing noob maps in ralle's database is just gay.
-Wut if someone just spam 10TB+ map to resource section??
--Ralle will probably say, WTF??? MY DATABASE RAN OUT OF MEMORY.
1)Ralle delete that map.
2)let it be, and say shit happens.
 
Why keep their maps on our database if their maps:
1) Don't work
2) Aren't being patched to work in the updates, so they don't currently work
3) Are listed under approved, but don't currently work
4) When the map section states (On the actual upload/update page):

1. Their maps are OURS now. Nuff said.
 
as Apocalypse said sometime ago, maps are not actually deleted from the database, they are just "hidden" for the event that the user updates them, (that's why reuploading of rejected/"deleted" resources is also prohibited... (I think same goes for any resource)

and putting them on another path/folder would just cause an unnecessary increase in size (very minimal) and unnecessary sorting work for the mods or the admins, so its better to just let them stay in the maps section...

And we cannot delete most of them because of the agreement shown on the previous posts... so just respect what the admin is doing...
 
Level 14
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1. Their maps are OURS now. Nuff said.

If their maps were ours, they would have been 'deleted' already.

as Apocalypse said sometime ago, maps are not actually deleted from the database, they are just "hidden" for the event that the user updates them, (that's why reuploading of rejected/"deleted" resources is also prohibited... (I think same goes for any resource)

and putting them on another path/folder would just cause an unnecessary increase in size (very minimal) and unnecessary sorting work for the mods or the admins, so its better to just let them stay in the maps section...

And we cannot delete most of them because of the agreement shown on the previous posts... so just respect what the admin is doing...

~I'm aware deleted maps are really just hidden.

~If the increase is very minimal, thene there's no reason not to do it. It takes the maps out of the primary pool and sticks them in a sub-section still available to the public and easy to find. Since many of these maps don't work anymore, there's little reason to leave them with those formally approved to work.

~A new sub-forum ensures the agreement can be upheld as the map section is split into old maps that need to be patched to work and those currently working. This would effectively clean up the map section.

//\\oo//\\
 
Level 20
Joined
Feb 24, 2009
Messages
2,999
Hey I just got a brilliant idea, if anyone is that bothered why don't you go find all those maps yourself and put a massive/bb code comment on it saying;

THIS MAP DOES NOT APPEAR TO WORK WITH THE LATEST VERSION OF WC3

I'm sure none of the staff would begrudge that, so quit bitching (want something done, do it yourself).

Go, go, go! :thumbs_up:
 
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