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Map races - RE

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Level 7
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i can indeed make my own races and stuff like that know, except whenever the button is clicked 4 naga or corrupted trent ect, it created the right units but
it also creates a undead main +workers, and 8human mains and 8x the amount of human workers, and trust me i dunno why

help plz
 
Level 35
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i can indeed make my own races and stuff like that know
Which way do you know how to create own races, are you just placing your new custom buildings and units at startposition and give them to the player? Then it wouldnt be a new race. But more info needed if correct answear should be given.

the button is clicked 4 naga or corrupted trent ect, it created
I presume it is the build unit button you talks about, then why does it create four units? You made your race building being controlled by triggers or what?

it also creates a undead main +workers, and 8human mains and 8x the amount of human workers, and trust me i dunno why
When you say this I presume that you mean it either creates one of the 3 things (one undead main + 8 units or 8 humans + main so on)
Then I would say it is becuase you havent removed the
  • Actions
    • Unit - Create start units for (All players)
But then if you didnt mispelled and realy mean that it creates 4 units it should and 9 buildings and 16 workers which would only mean one thing.. you made a completly wrong trigger of somekind. But I think you must mean this happens from beginning because cant see why you should make a trigger that creates building when you train a unit. So think it creates one main of the race chosen in player settings at startposition and then workers, which means you have to remove the above said trigger. (f4)
If I am wrong post you map or something so I can look more into this.
 
Level 7
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these are my triggers for naga as followed :

Dialog - when a dialog button is click for dialog
dialog button clicked is equal to dialogbutton[6]
set naga = (race of (triggering unit))
Create 1 temple of the tides at orange's (player 6 ) start location
Create 5 mur'gul slaves at orange's (player 6) start location

and it does create them, but it also makes 3acolytes 1undead main, 8town halls, and 40peasants
 
Level 35
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These are my triggers for naga as followed:
Dialog - when a dialog button is click for dialog
dialog button clicked is equal to dialogbutton[6]
set naga = (race of (triggering unit))
Create 1 temple of the tides at orange's (player 6 ) start location
Create 5 mur'gul slaves at orange's (player 6) start location
This looks fine. Justr make sure the units are created at the clicking players base and the belowe said trigger is removed.

It does create them, but it also makes 3acolytes 1undead main, 8town halls, and 40peasants
3 acolyts and one undead building that maches what the below said trigger does. But 8 town halls and 40 peasant?? Makes no sense, could you please post all you triggers in trigger tags or post you map. Then I would be able to answear this, because it sounds very strange, only idea is that you made somekind of typo saying 40 and 8 insted of 1 and four.
 
Level 35
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When I said typo I didnt mean a typo here in the forum... I can see he wrote the samw twice. No it was in his triggers I think he made a typo, meaning a mistake.... but yes your idea could be it... but then that would also be mistake in his triggers, and I cant fix that without seeing them... all of them.
And Chaoslord to use trigger tags: write [ T r i g g e r ] then write the text as I stands in the worldeditor, end it with [ T R I G G E R ] write them without space between.
 
Level 35
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and your map is about new race, so you can simply remove all custom units in a copy to show us only triggers without any risk. ^^

Just my point with trigger tags...

I think it would be alot easier if he just attached the map...

As I already said... but because of the none reaction I desided that he didnt want to do it.... so again the trigger tags.
 
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