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Map of only Sky.

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@ spider yea i read your story about creating of the world second time and just noticed the line where it said that there grows giant mushrooms in surface. Began making the map and now i have there mushrooms, so dont worry, you will have your mushroom kingdom ;)

I started the map making. Shorelines and islands are formed, now i just need to add mushrooms, rocks, caves and all other stuff that there is in Underworld.
Here is 1 picture that i made. Its the only elven village in whole Underworld. It was built when Elves first came down from the skies, and after The Lifting, it was abandoned. Now, when the skies has become more dangerous and Elves seek to cure the Underworld from the Mist, they have reinhabit their old foothold on surface. From there, they try to find way how to destroy the Mist which is thickening every second and raising towards the sky. (sorry if i ruin your lore spider22 ^^)

Misty Village.jpg

So say, what ya think? Should there be Elven village on surface? Is environment like you described it spider22?
Please say what YOU would change. This is just how i see the Underworld.
 
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Kont I think you made me cry. Thank you so much. Your elven idea is great and gives a epic feeling to being down under the mist. Thanks again!!! Keep coming up with ideas. Even ruined goblin/orc or human towns ect. would be okay, but there still needs to be room to harvest and build small cities for the player! It looks amazing!

For map concept, heres what I am thinking. The mist is used for resources only. Your hero NEVER goes there. You only have some builders sent down to build a base/army. This means you are in 2 places at once. Of course this is only LATE LATE LATE game. Then you build an army and base. It can be sized so compared to the terrain the units and buildings are very small allowing larger cities to be made!


OOO upon further examination. The pipes. I don't REALLY know if it is a huge deal but I saw this more as an ancient fantasy type thing. Just like LOTR or WoW. So the pipes are a bit far-fetched. Also, the elves are very magical so their city wouldn't really need pipes, ect. But as I said before this edit, its amazing.

There could be sentient beings that evolved or something from the mushroom trees and get pissed off like the ents in LotR :D lol. I dunno I am tired.
 
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Ok i remove th pipes. i just added them as i wasn´t really sure what kind of theme this project has (thought it was gonna be like steampunk) and not sure what kind elven buildings should look. i try to make it look more mystical. Should it remind Night Elf culture and architechture or futuristic (like Warhammer 40,000 Eldar)? Also gonna scale down all buildings so map is bigger :) lal.
 
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The buildings you had were nice, and also high-elf type buildings are fine as well. The idea is that the mist could be kind of 40k but up above these are the perfect beings. So think Minas Tirith with more gold, also the high-elf blizzard buildings are nice as well for more simple houses. They are thatched a bit etc. I am sure there are some that can be found on hive (lets be honest, what cant?). The ruined buildings in the mist other than the elves' are very simple, ugly and desolate. They will probably be covered in creeps like spiders or just hideous beasts.

Just keep in mind the "mist" is only a piece of the game, its kind of like a mini-game within the full thing. The real part of the game takes place above the mist :D thats where the floating cities of the elves, and the lesser floating cities of the other races are. Thats where the RPG takes place :thumbs_up:.


Great job still though!
ap0calypse where have you gone?!
 
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What about with a dialog we add that a player can chose between 2 game modes RPG and time

RPG will just play above the mist and you will kill creeps level etc. The time thing would be to gather as much gold as possible and then go down with your ship to the underworld (world of fog) and build base and be the best

So this will be a 2 sided game and the dialog thingy and the game modes are easy to create
 
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Two completely different game modes in two different areas would add a lot of work. There might not be a whole lot of space to build entire bases in the mist area from the looks of it, especially since we were talking about adding in ship interiors, docking bays that hold multiple airships, and possibly other building interiors which could take up a bit of space on the map.

I was thinking the mist area could be used to run quests for aiding in the destruction of the mist. Players can go back and forth between the skies and some NPCs still living in the 'underworld', and players can be ordered to kill off certain creeps (or objects that create the mist) to follow a storyline in helping the elves adapt to their new environment. So basically, the main goal of the game would be to destroy the mist (which would be the result of completing a ton of quests that require time, effort, a good airship, etc.). The secondary goal would be to become incredibly rich with the best airship in the skies in the process of helping the elves.
 
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if we use a 256 X 256 map we could also do the following

There are several islands each contain monsters. the higher the level of the monsters the higher the islands are

How high you can go depends on your airship, that also prevents high levels to help very low levels in extreme power levelling

When dialog RPG is pressed we just turn a load and save trigger on baam an rpg
 
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Well the idea was that it would be a primarily open world. You can choose to go into the mist and fight there/colonize your forgotten lands or you can stay above and do things for the elves. The leveling system was supposed to be based around trading primarily. The whole point was for this to be DIFFERENT. Instead of primarily just a RPG where you kill monster after monster with the only difference being an airship, its a totally different idea. +Coffee thats the point! There ISNT a lot of space below the mist, its full of mushroom forests, swamps, and cliffs. Plus about 1 mile vis. So you go down there and have to really WORK to make space. Burn, cut and blow up the shrooms. Of course this pisses of the creeps living there (there are a lot of them) and then you mine different resources.

Also, interiors aren't terribly important. We can have ship interiors, but those are small. Then on top of that there can be the cities, and maybe one hotel/castle interior for each of those. That will give space. OR if you want to put the work in it will be cool to connect two separate maps in one game (I dont know how thats done)

But the major problem is what do we want?
Mist: Used for resource harvesting/risk type domination, get there late game by questing/leveling/trading Above Mist: The Elves/lesser cities. used for flying/building airships and questing.

Mist: As coffee said, just for another level of questing. No strategy whatsoever, simply your hero.
Above Mist: Same as before.

Or a combination of those. The original idea was to have a strategy/rpg that mixes fluidly. Medion's idea with the two dialogues is good, but I still think it would be cooler if you can be rpging at the top, full blast but then send down builders to the mist to create an empire. I understand there is still a "bridge" that needs to be made between these two, but I am confident it CAN be done if just thought out well.
 
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Any news on this awesome project? I can still lend some help.

Well we are currently putting together a Map Development thread. The map ideas are still not very complete (mostly because we are still thinking of things) but we are firmly ready to move to Map Development, there we will "recruit" more peeps to join. if you want to to help ap0calypse make the map development thread talk to him. if you want to help make the map. we need models, only because Fan seems to have disappeared. Also we need systems.

To make an RPG typed gamed the only thing we have to do is save the multiboard resources and use the normal resources for underneath the mist.

Yes, the resources you get in the sky are ultimately leading up to going to the surface. but the players dont even know they can go down until some special event takes place, maybe if they get a certain amount of money they can go down.
 
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OK since I'm not so good with illegal programs my brother offered his help so probably I will get milkshape again.

Some other good news, Now I am on my pc instead of my laptop my models will probably look nicer and I will be able to texture the models.

Some bad and good news on Wednesday till the next week i will be totally inactive and Thursday will be on probably.

That was all folks :thumbs_up:
 
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I will finish my models probably in July the first few days of July

btw I attached em to ma post

for the case see one of the first pages

Did you make a skin for it? and plz convert to something i can open in WE, im on a mac and i dont have the model viewer.

great things you got here :D keep up the work. :)

and no, I didn't dissapear, I just said, if I have time I tell you and you can give me a model idea or so, and I'm shure medion555 does a better job then me. he is way better in modelling ;)

Oh thats fine, i was just being cautious. i wouldn't want you to come back and get angry because someone was making models. My bad.

Still can't believe it worked, but YAY!

I no rite. lol
 
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Yes, the resources you get in the sky are ultimately leading up to going to the surface. but the players dont even know they can go down until some special event takes place, maybe if they get a certain amount of money they can go down.

Hmm... i was just thinking that if there is coming somekind of elf reputation system, then goind to mist would require very good rep with elves who then tell player about the their operation on surface and ask him to help. If player accepts, elves give you blueprints for special devices/engines/other mechanical stuff you need to go down to mist and survive. Of course player must first buy all expensive and rare parts for these devices, so going mist would be really lategame as player needs lots of money and also he needs to raise rep with elves.
 
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Rep with the elves (or NPCs in general) sounds like a good idea though. That can be used alongside resources to undergo certain quests in either area. Or reputation could determine a factor for your quest rewards, so you'd get a higher reward for completing a quest if you have more rep.
 
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Rep sounds great! The idea of rep/schematics is awesome. That means that the below mist can really be a smaller part of the game, but still create another piece to the game. I still am lobbying for a strategy-like usage of the mist, just to add a larger variety. But of course, the map is mainly RPG/Micro strategy. Below the mist could even be a bit like risk.

Also, not that I have any authority whatsoever but shouldn't we all be talking in the Map Dev thread? Seems more productive :D.
 
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