• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ HD Level Design Contest #1 POLL is now OPEN! Check out the stunning visuals of the final entries. 🔗Click here to cast your vote!

map kinda based off of digimon brawl arena

Status
Not open for further replies.
Level 3
Joined
Nov 3, 2014
Messages
23
so im making a arena type map kinda based off of digimon brawl arena. but im thinking on how much space i can save. debating on if i wanna use some models that are already in the editor till they get to there final form then use a custom a model but i think some heros will have there own custom model what do you guys. its gonna be like u start off with a unit and u kill mobs and other heros to get gold then buy items and combine them then as hero recipe to evolve your unit. should i try and save some space or go all out all her heros will have like one two spells till there final form then thell have more maybe 3 to 4 id like to have10 to 15 starting units and they all will have 3 to 4 evolves but some will end up evoling into ones thats other people have.

like foro ne unit startign he will be peon then you turn into a grunt then a like a blade master
 
Level 3
Joined
Nov 3, 2014
Messages
23
well anways arad what do you think. should i try d save soem space. like im use omnislash for this lizardman model so i was thinking of usign the the buy ones on on all 4 legs then have them evolve up tto it or should i go all out on models:goblin_jawdrop:
 
Status
Not open for further replies.
Top