Map stage: late alpha / early beta
Target group of players: TD Players that are looking for a challenging map that will hopefully be balanced until the very last wave with your help
Hi folks! I'm searching for some feedback to improve this ongoing project.
I'd be happy to get some suggestions on the balance of towers, for spicing up terrain a bit, found bugs, missing / incorrect tooltips that are not listed here or if someone had a good idea on how to debug the inbuild ziggurat placement ability.
And generally I'd like to know (of course), do you have playing this map, though still incomplete? Is the learning curve to steep? Especially wave 4 and 8 might be quite frustrating in the beginning, I fear (working for months on this map, I can't really tell anymore, so I'm in desperate need of your feedback).
This map is essentially a tower defense where you try do defend your Ziggurat
against loads of creeps, often interrupted with waves having special abilities.
In difference to most tds where creeps simply run through, creeps attack your ziggurat until either one is dead - which ends the game often not in your favor. To prevent this from happening, you pick a builder and upgrade your ziggurat
features:
-almost free mazing
-3 completed builders (some tooltipps may be overlooked, balancing is still an issue)
-5 more planned
-50 Waves of creeps; including, mini and regular bosses, flying waves, fast and so on. See quests ingame for full details
-waves balanced currently from level 1 to 35 (of 50)
-Each builder features 11 different towers, most with up to 4 upgrade stages.
-each tower has a sell ability
-simple terrain, each builder quarter has movement restrictions for other builders
-single to 4-player compatible (FFA mode; more to come in later versions)
-already some credits for the help received so far; you might know some of the names
-long list of commands for about any useless information you might want to know about waves; including amrou and attak types and special abilities
Map Creator: ThaAthael
Known bugs:
-phasing waves are taking too long in large low damage mazes; will be altered soon (changing against other type of wave)
-building towers during waves may alter a creep's movement significantly, even so that selling a tower at one end and building one to close your maze on the other side (done with cheap towers) may let creeps wander in your maze until you've killed them all instead of reaching your ziggurat
-ziggurat placement ability randomly causes creeps near your ziggurat to attack everything in range; unstuck ability however gives them their original orders again.
-arcane builder: incineration tower on low mana often don't fire their stacking attack
-arcane builder: etheral tower banish causes creeps to aggro random targets once when banished near the ziggurat.
-arcane builder: autocast shock wave of city of magic not working properly (often not casting)
-leaks not fixed yet; coming soon after 4th builder is done
Target group of players: TD Players that are looking for a challenging map that will hopefully be balanced until the very last wave with your help
Hi folks! I'm searching for some feedback to improve this ongoing project.
I'd be happy to get some suggestions on the balance of towers, for spicing up terrain a bit, found bugs, missing / incorrect tooltips that are not listed here or if someone had a good idea on how to debug the inbuild ziggurat placement ability.
And generally I'd like to know (of course), do you have playing this map, though still incomplete? Is the learning curve to steep? Especially wave 4 and 8 might be quite frustrating in the beginning, I fear (working for months on this map, I can't really tell anymore, so I'm in desperate need of your feedback).
This map is essentially a tower defense where you try do defend your Ziggurat
against loads of creeps, often interrupted with waves having special abilities.
In difference to most tds where creeps simply run through, creeps attack your ziggurat until either one is dead - which ends the game often not in your favor. To prevent this from happening, you pick a builder and upgrade your ziggurat
features:
-almost free mazing
-3 completed builders (some tooltipps may be overlooked, balancing is still an issue)
-5 more planned
-50 Waves of creeps; including, mini and regular bosses, flying waves, fast and so on. See quests ingame for full details
-waves balanced currently from level 1 to 35 (of 50)
-Each builder features 11 different towers, most with up to 4 upgrade stages.
-each tower has a sell ability
-simple terrain, each builder quarter has movement restrictions for other builders
-single to 4-player compatible (FFA mode; more to come in later versions)
-already some credits for the help received so far; you might know some of the names
-long list of commands for about any useless information you might want to know about waves; including amrou and attak types and special abilities
Map Creator: ThaAthael
Known bugs:
-phasing waves are taking too long in large low damage mazes; will be altered soon (changing against other type of wave)
-building towers during waves may alter a creep's movement significantly, even so that selling a tower at one end and building one to close your maze on the other side (done with cheap towers) may let creeps wander in your maze until you've killed them all instead of reaching your ziggurat
-ziggurat placement ability randomly causes creeps near your ziggurat to attack everything in range; unstuck ability however gives them their original orders again.
-arcane builder: incineration tower on low mana often don't fire their stacking attack
-arcane builder: etheral tower banish causes creeps to aggro random targets once when banished near the ziggurat.
-arcane builder: autocast shock wave of city of magic not working properly (often not casting)
-leaks not fixed yet; coming soon after 4th builder is done