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Map fix need help

Discussion in 'Requests' started by ShadowBladeX, Feb 14, 2018.

  1. ShadowBladeX

    ShadowBladeX

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  2. Sieben

    Sieben

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    Here you go.
    You should always base custom bridges on existing standard bridges, in the destructible section.
    As for the alignement of bridges with terrain tiles, I created custom paths for the bridges, it should look like what you were expecting.
    Now, about terraining, you do the job! :cwink:
     

    Attached Files:

    • RPG.w3x
      File size:
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    Last edited: Feb 15, 2018
  3. ShadowBladeX

    ShadowBladeX

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    I Updated the map in my link, can you fix the walls coz I used the pathing blocker to prevent the players from walking through walls
     
  4. Sieben

    Sieben

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    I didn't get what your needs are here. What do you mean, fix the walls? You might want to have a look at this tutorial, perhaps?
     
  5. ShadowBladeX

    ShadowBladeX

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    the pathing coz I used pathing NONE but it still has spacing in it.

    EDIT: The walls dont look like they're connected
    PS: I uploaded the recent map just now
     

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    Last edited: Feb 16, 2018
  6. Sieben

    Sieben

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    This is all due to the wall models themselves.
    Try to play around with sizes and orientations. Also, if these walls aren't meant to be destroyed (I assume they aren't, since they have no death animation anyway), you might want to base them on regular doodads instead of destructibles, and remove their pathing, so you can place them more easily.
     
  7. Chaosy

    Chaosy

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    Might want to take a look at the hive editor which is advertised on the front page right now.
    It has direct path editing.
     
  8. Chaosy

    Chaosy

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    Might want to take a look at the hive editor which is advertised on the front page right now.
    It has direct path editing.
     
  9. ShadowBladeX

    ShadowBladeX

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    Any terrainers here that wants to help me on my map???
     
  10. Sieben

    Sieben

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    You barely got started on your project, and are already asking for people do to all the work for you. My advice would be to start to do as much as you can, and when (if) you get stuck with something, surely there will be someone willing to help you out. :csmile:
    If your project is really big and requires several people to collaborate, in addition to showing advancement, you should give more details about your project and your needs. People won't be interested in your project unless you are very specific about it and what will be required from helpers (tell us about the scenario, type of gameplay, the atmosphere you want to render...)
     
  11. ShadowBladeX

    ShadowBladeX

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    yep your right, but I need help from terrainers to teach me some stuffs

    EDIT: Can you check my map if it looks alright? pls...
     
  12. Sieben

    Sieben

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    There are plenty of great tutorials here that teach useful beginner and advanced tricks in terraining, such as this one, this one, this one or this one (amongst others). You'll find even more tutorials off-site, but I don't know them much. Take your time, read tutorials, experiment things in WE. And don't start too big if you're not familiar enough with all basic WE functionalities. :csmile:

    I had a quick look at your map. For some reason, custom models couldn't be loaded (they all appear with 0 kb filesize in import manager, except the two custom paths I made for you). Did you change anything with them since last time?
    Anyway, there's not much to say, since your map is in a very early stage of development. Apart from the custom models issue, there's nothing wrong, but as I said, it's too soon. Keep doing some work on it :csmile:
     
  13. ShadowBladeX

    ShadowBladeX

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    is this ok
     

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  14. GhostHunter123

    GhostHunter123

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