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Many questions need help!!!

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MU2

MU2

Level 3
Joined
Oct 13, 2009
Messages
24
1. Is there a way that i can make each player on the map have a different game camera angle?

2. How do i increase the rate of gold harvest by workers from +10 gold to +20 gold?

3. How do i increase the build speed of all the buildings without adjusting them manually at the object editor 1 by 1?

4. I seem to be able to test my map in the world editor. But when i open warcraft and search for the map im creating in the folder i put it in, its not there. Has anybody experienced this and has a solution to this problem?

{EDIT}
oh yes i got another question

5. how do i make the AI attck a destructable object (a gate) to get to its enemy
 
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Level 4
Joined
Feb 23, 2009
Messages
99
4.Need more details - where do you put the map? You should put it in
Example :
C:/Program Files/Warcraft III/Maps/YourFolderHere/YourMap.w3x
 

MU2

MU2

Level 3
Joined
Oct 13, 2009
Messages
24
problem 1 and 4 have been solved thanks to Maker and DarkAngelAzazel

but i still have a problem with increasing gold gaining rate
2. Edit the Harvest Ability (Special > Units) to much your needs.
ive edited the harvest ability so now orcs and humans mine 20 gold per trip. But i cant seem to do this with Gather(acolyte gold) and gather(wisp gold and lumber)

And is there really no way i can increase the build rate or unit producton rate of all units without manually editing them 1 by 1 in the object editor?
 
Level 15
Joined
Aug 11, 2009
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1,606
Yes,there is a way to have a faster build rate.You will have to use something like this:
  • fast build
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • ((Triggering unit) is A structure) Equal to True
    • Actions
      • Unit - Set (Triggering unit) construction progress to 100%
And something like this for faster upgrades
  • fast upgrade
    • Events
      • Unit - A unit Begins an upgrade
    • Conditions
    • Actions
      • Unit - Set (Triggering unit) upgrade progress to 99%
 
Level 2
Joined
Aug 12, 2009
Messages
20
as always with experienced map makers they overlook the easiest way.
make an upgrade that gives the unit a gold harvest bonus.
then u could set it to start with level 1 researched.
all without triggers.
 
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Level 2
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Aug 12, 2009
Messages
20
actualy in the player settings you can set each individual upgrade level to either start as researched, available, or unavailable
 
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