Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I do not think so. However you could possibly trigger the mana removal using a damage detection system. In that case you could add extra logic to handle resistance to mana removal.
I do not think so. However you could possibly trigger the mana removal using a damage detection system. In that case you could add extra logic to handle resistance to mana removal.
Wouldn't it just be easier to have a trigger detect when a player is attacked, and if attacking unit = mana tower add X mana to attacked unit?
I mean opposed to damage detection system?
"Unit is Attacked" fires when the attacker winds up their basic attack, not when it lands. So a nefarious player could trigger "Unit is Attacked" events very quickly by ordering the unit to Stop repeatedly when in attack range.
I've been trying to get this damage detect system to work for the item I'm using to cancel out all mana sap damage caused by the tower but keep failing.
Anyone able to tell me what I'm supposed to do?
I guess I'm following their comment instructions wrong.
Edit: Nvm, I realized the game I'm working on actually triggers the mana loss in a script. I just need to add if the unit has X item, cancel the mana sap. Thanks guys.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.