- Joined
- Feb 27, 2008
- Messages
- 222
Hi... as you can see im new to the forums (sorry if i posted it to the wrong forum)
I have a couple of trigger questions
1. What can i use to make an abilty to be activated, so you gain hp on each attack but your mana slowly drops to zero? ( i used something of my own but it didnt work properly )
2. I wanted to make an abilty to deal damage equal to the caster's max mana pool. I used the following
Events :
A unit finishes casting an abilty
Conditions :
Abilty being cast equal to Mana Bolt (not sure that was the name)
Actions :
Cause [triggering unit] to damage [target of abilty being cast] dealing [Max mana of (triggering unit)] damage of attack type Chaos and damage type Fire
But it didnt work... can you tell me what am i doing wrong?
3. How can i make an ability deal damage based off the caster's int/agi/str ?
I have a couple of trigger questions
1. What can i use to make an abilty to be activated, so you gain hp on each attack but your mana slowly drops to zero? ( i used something of my own but it didnt work properly )
2. I wanted to make an abilty to deal damage equal to the caster's max mana pool. I used the following
Events :
A unit finishes casting an abilty
Conditions :
Abilty being cast equal to Mana Bolt (not sure that was the name)
Actions :
Cause [triggering unit] to damage [target of abilty being cast] dealing [Max mana of (triggering unit)] damage of attack type Chaos and damage type Fire
But it didnt work... can you tell me what am i doing wrong?
3. How can i make an ability deal damage based off the caster's int/agi/str ?