- Joined
- Aug 13, 2007
- Messages
- 309
I'm working on a new map, scripting everything, and trying to keep everything as clean, organized, and efficient as possible. That's going fairly well but sometimes I have to use the data manger for things you just can't script, like for instance creating a custom building based off of the sensor tower to be used as a 1x1 blockade in my map. I've tried to make it buildable by the marine in my map but I just can't find a way to make this possible. I eventually found a rather convoluted way of making the sensor tower buildable but still my 'blockade' isn't appear in the build menu. I don't even really want a build menu right now as it's not necessary at this stage in testing. I just want to be able to make him able to build this damned thing and it won't work.
I created a debug trigger to spawn the building btw and it uses a custom actor based off of the sensor tower actor which I set to use the barrels model... when my blockade dies though it just disappears; there's not death animation or anything.
This really annoys the hell out of me. I've replaced everything in my map except the command card and two of the menus in the topleft (for the chat log and the regular F10 menu). I think I'll get rid of the command card too and just script my own system for building buildings. I'll have it spawn a neutral unit with the right model either at the units feet or at the focus of the player camera with a green see-through tint than maybe have the player move it into place with the arrow keys or something similar. Either that or I'll have helicopters/trucks bring in things like sandbags, turrets, barrels, etc. and the marine will just have to drag it behind him and into place.
Btw is Dr Super Good still the only one in these forums who is capable of helping us all? He's practically the Jesus of SCII mapmaking...
Map attached with this post. Any feedback on how to make sure this project continues to be done in a most efficient and well organized matter is appreciated. Note that I just started this and there is much to be added, also check out my new get nearest unit function it's win (or so I would think).
Edit: Removed pics but you can still see them in the attached thumbnails. They're just too huge.
I created a debug trigger to spawn the building btw and it uses a custom actor based off of the sensor tower actor which I set to use the barrels model... when my blockade dies though it just disappears; there's not death animation or anything.
This really annoys the hell out of me. I've replaced everything in my map except the command card and two of the menus in the topleft (for the chat log and the regular F10 menu). I think I'll get rid of the command card too and just script my own system for building buildings. I'll have it spawn a neutral unit with the right model either at the units feet or at the focus of the player camera with a green see-through tint than maybe have the player move it into place with the arrow keys or something similar. Either that or I'll have helicopters/trucks bring in things like sandbags, turrets, barrels, etc. and the marine will just have to drag it behind him and into place.
Btw is Dr Super Good still the only one in these forums who is capable of helping us all? He's practically the Jesus of SCII mapmaking...
Map attached with this post. Any feedback on how to make sure this project continues to be done in a most efficient and well organized matter is appreciated. Note that I just started this and there is much to be added, also check out my new get nearest unit function it's win (or so I would think).
Edit: Removed pics but you can still see them in the attached thumbnails. They're just too huge.