I've been playing with this and haven't found a viable solution via object editor.. no matter what i do it still deals damage instantly. My solutions are
1) just put a fx on the target to emaluate a fireball explosion (im changing forked lightning to send out multiple fireballs)
2) base it off of a single missle ability and use triggers to cast the other missles
also, how do i disable/enable autocasting (like black arrow)
1) just put a fx on the target to emaluate a fireball explosion (im changing forked lightning to send out multiple fireballs)
2) base it off of a single missle ability and use triggers to cast the other missles
also, how do i disable/enable autocasting (like black arrow)