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Making creatures attack their blocker immediately

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Level 2
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Nov 26, 2011
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This is for a castle defence map. Currently im using:

  • Move units from castle stuck to right before castle
    • Events
      • Time - Every 25.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Castle stuck area <gen> owned by Player 9 (Gray)) and do (Unit - Order (Picked unit) to Move To (Center of right before castle <gen>))
The problem is after they receive this command some of them will simply stand or walk left to right for a good over 10 seconds before they attack who is blocking them. How to solve this?
 
Attack-move is not an option since when there is a hole and they can go through straight to the main objective, they instead stay there and attack. I want to avoid that.
I will see about the leak, thanks.
...and put them in a group in a looping trigger...
I will try.
 
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