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Making Bladestorm a on/off ability.

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Level 2
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Nov 22, 2007
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This is to much for me not enough skill.
Tried to ripp it off a original spell but couldn't find one.
Immulation was the closest i could think of.
I can trigger much but im no familliar with ability's/skills.
So I'm asking some help.
 
Level 5
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There might be a gameplay constant settings for this. Go to Advanced > Gameplay Constants and look around there. If its not there, I might be able to help you out another way.
 
Level 2
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Il check thanks for the replay.
Not much reactions so its really kinda difficult =P.

I found Gameplay - can deactivate bladestorm.
But it doesn't work because you can't turn it off.
I made it time 3600 but i wan't it unlimited and cost mana each second.

There are some skills who got it but there aren't with area damage.
 
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Level 19
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2,888
yea immolation and
a timer that makes you play spin animation if you have buff
would be good I guess
and why dont you use the damage immolation does ^^
 
Level 2
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Bladestorm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bladestorm
Actions
Animation - Play (Casting unit)'s Attack Walk Stand Spin animation

Only if i walk it stops.
 
Level 19
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-.-
[Trigger="It Should be like This I guess"]Yum Yum
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Unit - A unit Starts the effect of an ability
Conditions
((Triggering unit) has buff <Immolation Buff>) Equal to True
Actions
Animation - Play (Triggering unit)'s spin animation
[/trigger]
 
Level 2
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Have you test that?
Because i made it and it doesn't work right it's going on of on of +P
Same effect as my own only i need to get the animation get on going.
 

Rui

Rui

Level 41
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To play the bladestorm animation use the animation spin.
As for a permanent Bladestorm, Immolation could work, just give the custom bladestorm once the Immolation is actived, and order the hero to use it. If he deactives it, remove the ability, it should stop automatically.
 
Level 2
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Yes, and there is not really a way i could think of.
Press hold when targeting a enemy unit but that would stink because it makes hard to chase with bladestorm.

I wan't to disable the normal attack due bladestorm.
(in normal game you don't notice that you can attack when in bladestorm because the time is so short)

And yes Just_Spectating is my Hero xD
 
Level 2
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Does anyone read? 0-o

LeviathanReborn sombody already said that and i tried that but that doesn't work.

(There might be a gameplay constant settings for this. Go to Advanced > Gameplay Constants and look around there. If its not there, I might be able to help you out another way.
I found Gameplay - can deactivate bladestorm.
But it doesn't work because you can't turn it off.)

And if you readed the rest you saw that part is already done by Just_Spectating.


Doesn't Bladestorm disable attacks?

(in normal game you don't notice that you can attack when in bladestorm because the time is so short)
 
Level 19
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2,888
call UnitRemoveAbility(GetTriggerUnit(),'Aatk')
removes the attack
call UnitAddAbility(GetTriggerUnit(),'Aatk')
removes adds attack
 
Level 2
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Weird removing the attack succes but it won't add,
and im sure the trigger runs double checked everthing.
Also made sure there is a triggering unit in the event.
No errors either.
 
Level 4
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Aatk and Amov can't be added. They're move/attack abilities respectively. Best way is to create a dummyunit with silence near the unit, order it to silence the caster with a modified silence that only disables normal and ranged attacks. Then when he ends the spinning, remove that buff.
 
Level 2
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Aatk and Amov can't be added. They're move/attack abilities respectively. Best way is to create a dummyunit with silence near the unit, order it to silence the caster with a modified silence that only disables normal and ranged attacks. Then when he ends the spinning, remove that buff.

How do i make the dummy cast silence?
My custom spell is not apearing in the list.
 

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Level 2
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Nov 22, 2007
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So i need to find another spell who has ability that can disable spells or melee or ranged but is not a area effect but singel unit and doesn't interrupt my bladestorm.

Not possible? Any other suggestions :cry:
 
Level 19
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Aug 24, 2007
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2,888
umm try hide un hide before re adding the attack
Or try something like repleace unit but it will refresh the cooldowns I guess >.<
Anyway you can alyaws give a unit attack of none and an invisible orb ability that enables attack 1 so you can add remove that ability but this is a lame way not suggested
 
Level 2
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Nov 22, 2007
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Wrong Map

Bit ashamed wrong map :hohum:

And how do i make the buff invisible and forever till i remove it.
 

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Level 2
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Nov 22, 2007
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The idea is cast silence with dummy on blademaster so he can't attack.
But i don't want a silenced buf on the blademaster.
I'm not getting it working btw.
 
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