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Making an Elimination Arena - Easy Jobs

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Level 15
Joined
Mar 9, 2008
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2,174
Well it's pretty simple. You submit heroes or items you would like to see in the arena.
Well if you are asking for progress on the map I can only say that ALL triggering is done (but some systems need tests), next thing to do is heroes and items.
If you want to know more subscribe here: http://voodoocombatarena.blogspot.com/
Here are the Sheets:

Hero
Name(Type):
Primmary Attribute:
Str: x1 + y1 (x is the starting number and y is per level bonus)
Agi: x2 + y2
Int: x3 + y3
x1 + x2 + x3 = 50 (Must not go over or under 50)
y1 + y2 + y3 = 5 (Must not go over or under 5)
Spells:
Model: (Optional)
Soundset: (Optional)

Item
Name:
Type:
Charges: (If consumable)
Effects:
Icon:
Price: (Only Gold)
+Rep for entries and possible invitation to Alpha and Beta testing.
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
Name: Needler
Primary attribute: Agility
Str: 14 + 1.4
Agi: 21 + 1.9
Int: 15 + 1.7
Spells: IDK. Maybe base one off wardens knives, just change model to something else. A passive that gives a chance that when hes attacked (melee or ranged or spell) that his needles shoot back. That is if triggered ones are allowed. Maybe impale, just change a model, if there is one that looks good on hive (or somewhere else). Can't think of the ulty.
Model: Razorman hunter (one that is ranged).
Sound set: Appropriate to the model.
Missile: Appropriate to model.

Question: Are imports allowed? And if yes, how much. Any limit in size and polycount.
 
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