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Making a unit immune to crowdcontrol

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I don't know if Night Elf - Spell Immunity removes the crowd control completely but it has a field where you can set the magic damage taken amount.
If you set that to 1, it might work.

If not... then you require a Spell Engine to achieve things like these.

I set the "Data - Magic Damage Factor" to 1 and still the magic-type attackers don't attack.
 
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