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Making a unit/hero stun immune?

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Does anyone know of any bug to obtain this? I am trying to find a way to allow critical strike to hit a unit and place a buff, it does allow this however I can't stop it from stunning the target. I want the critical strike to still hit the target and place a buff but not stun the target. It could be very useful for allowing multiple attacks and missile arts.
 
Level 15
Joined
Sep 6, 2015
Messages
576
You could make a micro-ability for that:
Create an ability that applies a buff based on some targeted spell with no mana cost or damage, the only purpose of which is to add a buff.
Then create this trigger:
Event - A unit starts the effect of an ability
Condition - Ability being cast equal to Critical Strike
Actions - Add the micro-ability to the (triggering unit)
Issue an order targetting a unit - Make (triggering unit) cast the micro-ability at the (target of the ability being cast)
Remove the micro-ability from the (triggering unit)​
 
You could make a micro-ability for that:
Create an ability that applies a buff based on some targeted spell with no mana cost or damage, the only purpose of which is to add a buff.
Then create this trigger:
Event - A unit starts the effect of an ability
Condition - Ability being cast equal to Critical Strike
Actions - Add the micro-ability to the (triggering unit)
Issue an order targetting a unit - Make (triggering unit) cast the micro-ability at the (target of the ability being cast)
Remove the micro-ability from the (triggering unit)​

Critical strike isn't casted.
 
Level 5
Joined
Feb 18, 2016
Messages
96
  • StunInmunity
    • Events
      • Unit - A unit Learns a skill
    • Conditions
  • (Learned Hero Skill) Equal to Value
    • Actions
      • Set StunInmune = (Learning Hero)

  • StunInmunity Pasiva
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Unit - Remove Sleep buff from StunInmune
      • Unit - Remove Sleep (Pause) buff from StunInmune
      • Unit - Remove Sleep (Stun) buff from StunInmune
      • Unit - Remove Stunned buff from StunInmune
      • Unit - Remove Stunned (Pause) buff from StunInmune
 
Level 11
Joined
Jan 23, 2015
Messages
788
To make a dummy spell ignore Magic Immunity, set it to Hero Ability, set it's Required Level to 6, and then turn it back to Non-Hero Ability.

As for the ability you want, I would trigger the critical strike and order a dummy to stun the target when there's critical damage. It's not a big deal.
 
  • StunInmunity
    • Events
      • Unit - A unit Learns a skill
    • Conditions
  • (Learned Hero Skill) Equal to Value
    • Actions
      • Set StunInmune = (Learning Hero)

  • StunInmunity Pasiva
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Unit - Remove Sleep buff from StunInmune
      • Unit - Remove Sleep (Pause) buff from StunInmune
      • Unit - Remove Sleep (Stun) buff from StunInmune
      • Unit - Remove Stunned buff from StunInmune
      • Unit - Remove Stunned (Pause) buff from StunInmune

That won't work, still up to a 0.10 second stun.

To make a dummy spell ignore Magic Immunity, set it to Hero Ability, set it's Required Level to 6, and then turn it back to Non-Hero Ability.

As for the ability you want, I would trigger the critical strike and order a dummy to stun the target when there's critical damage. It's not a big deal.


This isn't about magic immunity.

Triggering it means you can't use critical strike or bash's multi-missile model ability.
 
Level 11
Joined
Jan 23, 2015
Messages
788
Triggering it means you can't use critical strike or bash's multi-missile model ability.

How do you mean you can't use critical strike?
Have you ever triggered an ability?

I am trying to find a way to allow critical strike to hit a unit and place a buff, it does allow this however I can't stop it from stunning the target.

Then trigger the critical strike and place a buff whenever there's a critical.
 
How do you mean you can't use critical strike?
Have you ever triggered an ability?



Then trigger the critical strike and place a buff whenever there's a critical.

Check the demo map out and hopefully then you'll understand what I am posting about.
 

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