It'll be activated through triggers, so really anything.
I'm just trying to make a bullet trail that will:
- Go from point a to point b (and be able to be moved at the bullet won't be instant hitting, I'll need to draw the trail from its starting point to wherever the bullet is now)
- Fade like the trail in halo
- OPTIONAL - Sort of dissipate and distort like the trail in halo (instead of staying perfectly straight)
For example, I was thinking of doing this with a custom model that's a plane of size 1x1 with all of it to one side of the origin so I'd just scale it and set the rotation, but I can't do that because warcraft 3 decided to make it so you HAVE to scale uniformly, despite the fact that there are separate controls for scaleX, scaleY, and scaleZ, everything just usese scaleX.