- Joined
- Jun 10, 2007
- Messages
- 557
In a map that's in it's early stages that I happen to be making, you open chests by buying a dummy unit. Once this dummy unit is bought, the chest opens and you get what's inside. However: once you buy the dummy unit, I'd like the icon to disappear. So no infinite restock cooldowns please. I'm afraid making units untrainable has two problems: the unit is not actually trained, it is bought, and that means the player could no longer buy that unit ever again. I want this to occur on individual chests.
If that isn't clear enough I can give a better description... I hope. Help?
If that isn't clear enough I can give a better description... I hope. Help?