- Joined
- Jun 1, 2008
- Messages
- 95
I am having random occurence of fatal errors in my game.
Most people will tell me it's because of an error in my triggers. However, these occurence are totally random and different with each game, making it hard for me to fix it.
Recent fatal scenarios,
1) My friend bought this recipe for an item, which we have bought for the past versions with no problems. I tried buying the recipe in the next version, no fatal occurs. The recipe is supposed to activate an event that runs a series of actions. However, that was the only time it occurred.
2) I destroyed a Portal Model Unit. The portal unit is supposed to activate an event that runs a series of actions. However, that was the only time it occurred.
I am thinking whether is it ram overload? From what i read, ram overflow can cause fatal error. Cause my game runs many triggers at the same time.
Most people will tell me it's because of an error in my triggers. However, these occurence are totally random and different with each game, making it hard for me to fix it.
Recent fatal scenarios,
1) My friend bought this recipe for an item, which we have bought for the past versions with no problems. I tried buying the recipe in the next version, no fatal occurs. The recipe is supposed to activate an event that runs a series of actions. However, that was the only time it occurred.
2) I destroyed a Portal Model Unit. The portal unit is supposed to activate an event that runs a series of actions. However, that was the only time it occurred.
I am thinking whether is it ram overload? From what i read, ram overflow can cause fatal error. Cause my game runs many triggers at the same time.