Touche..
Hai! I believe I know what you're talking about.
{Events:
- Unit - A unit is attacked
Conditions:
- Unit - ((Owner) of Triggering Unit) is equal to Neutral Passive
Actions:
- Unit - Change ownership of (Triggering Unit) to Neutral Hostile and Retain Color}
The triggering unit would have to be Neutral Passive, and when attacked, becomes a Neutral Hostile target.This would create an effect similar to the one found in World of Warcraft. (A Passive/Hostile creature [Yellow Name]) Yet, you lose the ability to play around with Neutral Passive/Neutral Hostile units if you choose not to add another condition restricting the type of monster, such as a Kobold.
*A minor glitch in this system is that any spells cast on the target will not trigger the neutral hostile system. This can be restricted by restricting your spells to only "Neutral Hostile" enemies.