make so they dont automaticly attak {disabling auto-attack on approach}

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I heard that Acquistion Range cannot be set to 0. So, maybe, you can have this (don't know if it works to be honest):

  • Trigger1
  • Events
    • Unit - A unit enters (Playable Map Area)
  • Conditions
  • Actions
    • Set Unit1 = (Triggering unit)
    • Trigger - Add to Trigger2 <gen> the event (Unit - Unit1 Acquires a target [Unit - Specific unit event])
  • Trigger2
  • Events
  • Conditions
  • Actions
    • Unit - Order (Unit1) to Stop
I remind you, i don't know if it works, but it makes sense to me.
 
Level 5
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Jan 17, 2009
Messages
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well i treid the first one it didnt work, but thanx anyways

{EDIT 1}
well i dont want to change classification to peasent really cus then i gatta edit the triggers dont i, because i have the first person view on. so id have to edit all that right?

{EDIT 2}
You mean this
combat - call for help range ? chang that to 0?
[edit] srry for the double post
[edit how do i delte the triple post ahhh id ment to edit not create new ahh...how do i delete
 
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Level 5
Joined
Jan 17, 2009
Messages
97
hold passition? but then he stops
...well i guess its better then nuthing huh

{EDIT}
seems like it should work but its not
  • Untitled Trigger 002
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Set unit1 = (Triggering unit)
      • Trigger - Add to t1 <gen> the event (Unit - unit1 Acquires a target)
  • t1
    • Events
    • Conditions
    • Actions
      • Unit - Order unit1 to Hold Position
thats what i have and its not working
 
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Level 18
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Feb 28, 2009
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You`ve done multi posting multi times... Use
edit.gif
button
 
Level 1
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Jun 13, 2009
Messages
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Touche..

Hai! I believe I know what you're talking about.

{Events:
- Unit - A unit is attacked

Conditions:
- Unit - ((Owner) of Triggering Unit) is equal to Neutral Passive

Actions:
- Unit - Change ownership of (Triggering Unit) to Neutral Hostile and Retain Color}

The triggering unit would have to be Neutral Passive, and when attacked, becomes a Neutral Hostile target.This would create an effect similar to the one found in World of Warcraft. (A Passive/Hostile creature [Yellow Name]) Yet, you lose the ability to play around with Neutral Passive/Neutral Hostile units if you choose not to add another condition restricting the type of monster, such as a Kobold.
*A minor glitch in this system is that any spells cast on the target will not trigger the neutral hostile system. This can be restricted by restricting your spells to only "Neutral Hostile" enemies.
 
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