- Joined
- May 3, 2008
- Messages
- 44
I've been working on a shooter-style map, and I've tried a few ways of stopping my units from attacking automatically (Kind of makes a shooter game pointless aye?)
Setting their target acquisition range to 1 only makes them run up to within 1 distance of their target before attacking
Also, i tried making an ability based off of Shadowmeld to do the job, but it only works when the unit is stationary (attack move is just as cheap as camping a high-sight zone), it has to be activated every time the unit stops (I doubt a player will intentionally handicap himself by pressing it every time he stops...) and it makes my units transparent (Like it should in the normal game, but it looks silly on my map)
So is there any way I can stop the auto-acquisition of units (Not JASS if possible, I can't make heads or tails of that unless some1 walks me through EVERY step)
Setting their target acquisition range to 1 only makes them run up to within 1 distance of their target before attacking
Also, i tried making an ability based off of Shadowmeld to do the job, but it only works when the unit is stationary (attack move is just as cheap as camping a high-sight zone), it has to be activated every time the unit stops (I doubt a player will intentionally handicap himself by pressing it every time he stops...) and it makes my units transparent (Like it should in the normal game, but it looks silly on my map)
So is there any way I can stop the auto-acquisition of units (Not JASS if possible, I can't make heads or tails of that unless some1 walks me through EVERY step)
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