- Joined
- Nov 5, 2008
- Messages
- 536
This is a tricky thing I cant get to work properly.
Lets say that a base has 8 mineral patches. I try to make so each mineral patch can only support 2 workers. Adding a third worker is not giving you more money.
The way I tried to solve this is to make a worker have a long harvest time. This means that when the second worker comes to the mineral, it will have to wait a couple of seconds before the first worker is finished.
The problem is that the second worker wont wait nicely in line. It will start moving back and forth, up and down searching for a new mineral patch. This makes the worker line look really messy. It looks like a base is over saturated since all workers moves around looking for an empty mineral patch.
There is an aqusation radius (cant remeber the name) that determines the value of how far the worker will seach for an empty mineral patch. I set it at a low number but they still move up and down, but in smaller steps.
Is there any way to make a mineral line look smooth and nice?
Lets say that a base has 8 mineral patches. I try to make so each mineral patch can only support 2 workers. Adding a third worker is not giving you more money.
The way I tried to solve this is to make a worker have a long harvest time. This means that when the second worker comes to the mineral, it will have to wait a couple of seconds before the first worker is finished.
The problem is that the second worker wont wait nicely in line. It will start moving back and forth, up and down searching for a new mineral patch. This makes the worker line look really messy. It looks like a base is over saturated since all workers moves around looking for an empty mineral patch.
There is an aqusation radius (cant remeber the name) that determines the value of how far the worker will seach for an empty mineral patch. I set it at a low number but they still move up and down, but in smaller steps.
Is there any way to make a mineral line look smooth and nice?
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