- Joined
- Feb 27, 2007
- Messages
- 5,578
I want to make a slick trackable interface for my map so I can have clickable buttons. To make the buttons I used Milkshape to create an extremely basic 4-vertex plane that displays a CommandButtonsDisabled texture all well and good and I got it working with PurgeAndFire's Track. The problem is this:
The color of the Track object is affected by the time of day! Is there any way around this? Can I tell a material not to be affected by time of day? It looks like teamcolor areas aren't affected, so can I exploit that in some way? OFC I could lock the time of day but for now I'd like to keep the ability to have a day/night cycle.
Attached is the model I made.
The color of the Track object is affected by the time of day! Is there any way around this? Can I tell a material not to be affected by time of day? It looks like teamcolor areas aren't affected, so can I exploit that in some way? OFC I could lock the time of day but for now I'd like to keep the ability to have a day/night cycle.
Attached is the model I made.