Is there any way to do this? I sort of did it by making a trigger to inflict damage where I target it, then make the ability heal allies only to counter the allied damage, however I was curious if there was a way to make it directly from the ability.
The ability I made is sort of a slime/acid spray kind of thing (I changed the missile art to the chimera corrosive breath), but the healing spray stats and animation are perfect, except that they heal instead of damage (Amusingly enough, the data is considered "damage" in the WE)
The ability I made is sort of a slime/acid spray kind of thing (I changed the missile art to the chimera corrosive breath), but the healing spray stats and animation are perfect, except that they heal instead of damage (Amusingly enough, the data is considered "damage" in the WE)