Hi,
i'm trying to make a trigger that creates an item on a location depending on the random integer number.
The only problem is, that the random number is the same everytime!
When i put the triggerevent on map initializing, the number is always 10 (highest number between 1-10)
When i put the triggerevent on 1 sec, i always get number 4
when i put the triggerevent on random number between 1-4 sec a always get number 3
Can someone let me why i don't get a random number everytime?
thx
i'm trying to make a trigger that creates an item on a location depending on the random integer number.
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map initializinga
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Events
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Map initialization
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Conditions
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Actions
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Trigger - Turn off Red ShardsA Barrel1 Dies <gen>
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Trigger - Turn off Red ShardsA SkeletonGrunt <gen>
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Trigger - Turn off Red ShardsA Barrel2 Dies <gen>
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Set RandomitemReda = (Random integer number between 1 and 10)
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If (RandomitemReda Equal to 5) then do (Item - Create Red Shards at (Center of Red FragtionA <gen>)) else do (If (RandomitemReda Equal to 4) then do (Item - Create Red Shards at (Center of Red FragtionA2 <gen>)) else do (If (RandomitemReda Equal to 3) then do (Trigger - Turn on Red ShardsA Barrel1 Dies <gen>) else do (If (RandomitemReda Equal to 2) then do (Trigger
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Floating Text - Create floating text that reads (String(RandomitemReda)) above Archmage 0060 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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When i put the triggerevent on map initializing, the number is always 10 (highest number between 1-10)
When i put the triggerevent on 1 sec, i always get number 4
when i put the triggerevent on random number between 1-4 sec a always get number 3
Can someone let me why i don't get a random number everytime?
thx