Items - Removal , Position of picked unit
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Set TempRect = (Rect centered at (Position of (Picked unit)) with size (1000.00, 1000.00))
Items - One Second Periodic , Position of picked unit
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Set TempPoint = ((Position of (Picked unit)) offset by (Random real number between 0.00 and (Current movement speed of (Picked unit))) towards (Random angle) degrees)
Building Effects - Campfire , player group
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Set PlayerAmount = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Building Effects - Campfire , Position of picked unit
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Set TempRect = (Rect centered at (Position of (Picked unit)) with size (200.00, 200.00))
Same trigger, this position leak is never cleaned:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Picked item)) Equal to Lumber
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Then - Actions
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Set TempPoint = (Position of (Picked unit))
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Else - Actions
Building Effects - OpenClose Gate , unit group
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(Number of units in (Units within 72.00 of TempPoint)) Greater than 1
Heros - Spawn Sea Monster , unit group
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((Triggering unit) is in (Units in Sea Monster Spawn <gen>)) Equal to True
Creeps - Revival , unit group:
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(Number of units in (Units within (Default acquisition range of (Triggering unit)) of Creep_Position[(Custom value of (Triggering unit))] matching (((Owner of (Triggering unit)) is an enemy of (Owner of (Matching unit))) Equal to True))) Greater than 0
Creeps - Creep Drops , location leak
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Item - Create Hide at (Position of (Triggering unit))
Turtle Pet - Villager Dies , unit group
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(Number of units in (Units in (Playable map area)(((Unit-type of (Matching unit)) Equal to Sea Wrecked Survivor) and (((Matching unit) is Dead) Equal to False)))) Equal to 0