Magic resistance

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Wyll

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Wyll

How feasible is it to create multiple types of magic and have both permanant and temp resistances to each?

I know I can change the settings for dmg types Hero, Chaos, Normal, etc. But can you change the resistance for items like runed bracers to 33% reduction from Hero dmg? Can you change anti-magic shield to protect against other forms of attack? As a % or is it all dmg? How about Defend?

Basically I'm looking for a buff etc that will reduce dmg by a % for ANY attack type. Say I rename Hero attacks to Fire. I change flamestrikes dmg from Magic to Fire. Is there anyway to reduce the dmg taken from flamestrike? I really really don't want to trigger every aspect of every spell...
 
well i dont really know...but i know how to find out...
jest open the object editor and see the database of the spells you want to make like...you might find it extreamly simply this way...or impossible...
 
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