• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Mag'har Orc, Grunt

Hello everyone! I started making skins again and here is the new one: Mag'har Orc, Grunt! It's made with PhotoImpact and I've also used Bamboo One! <3
There are no CnP-s, but there are some parts that are recolored.
I would like to hear some comments and critics, how to improve my skin! ^^

The Mag'har are a faction of orcs that had escaped the corruption of the Horde. Mag'har Orcs live in Outland, they have their town in Nagrand, but also live in Hellfire Peninsula.

You may edit this skin, but only with my permission! Do not distribute or upload this skin to any other site! Give credits if you're using it in your map/campaign! ^^

1. Update: Changed skin color into brown
2. Update: Made smaller nose

Keywords:
Orc, Grunt, Soldier, Axeman, Green, Red, Maghar, Mag'har, Outland, Nagrand, Hellfire, Peninsula, Barbarian, Garadar
Contents

Mag'har Orc, Grunt (Texture)

Assets
Reviews
22:48, 21st Jan 2009 Dan van Ohllus: You have drawn the nose too big, which looks rather awkward when wrapped on the model. Please fix it. Edit: Changes made, approved.
Level 5
Joined
Sep 25, 2021
Messages
28
It looks nice in-game and works well with some models that mainly depend on Grunt texture.
The eyes though look a bit weird, specially when zoomed in on portrait window. The original texture has them white, and it kinds of suits them, in my opinion.

The path though, on 1.30, is Textures\Grunt.blp instead of Units\Orc\Grunt\Grunt.blp to be used by in-game model of Grunt.

Although, take note that old custom models will still require the previous texture path should you want to use this skin along with it.
 
Level 10
Joined
Jul 9, 2017
Messages
519
It looks nice in-game and works well with some models that mainly depend on Grunt texture.
The eyes though look a bit weird, specially when zoomed in on portrait window. The original texture has them white, and it kinds of suits them, in my opinion.

The path though, on 1.30, is Textures\Grunt.blp instead of Units\Orc\Grunt\Grunt.blp to be used by in-game model of Grunt.

Although, take note that old custom models will still require the previous texture path should you want to use this skin along with it.
Thanks. It works now.
 
Top