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Lumber/Food Clock

Level 25
Joined
Dec 30, 2007
Messages
1,549
Instructions
This tutorial shows you how to create two different clocks.
The first one is based on Lumber and Food and the second one is based on Food.

Requirements
• Warcraft 3 The Frozen Throne - World Editor
• A small knowledge of how to "Trigger" in the Trigger Editor
Lumber/Food Clock Function
[TD]
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This Clock works like the clock in DotA.
Every second the player will gain 1 Food, representing 1 second and
each 60 second, they will be removed and replaced with 1 Lumber, representing 1 minute.

Disadvantages:
- Can’t use Lumber or Food in your map
- All units must have 0 Lumber- and Food cost.

Difficulty
Easy
[td][/td]

Food Clock Function

Every second the player will gain 1 Max Capability, representing 1 second and each
60 second, they will be removed and replaced with 1 Used Food, representing 1 minute.

Advantages:
- You can use Lumber without a problem
Disadvantages:
- Can’t use Food in your map
- All units must have 0 Food cost.

Difficulty
Easy
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Lumber/Food Clock
Now when we have an idea, let’s get started.
Create a new Category and a new Trigger, name it “Clock”.

Lumber/Food Clock Triggers
Step I
First we need an Event, which is repeated every second of the game.
So let’s create a “Time – Periodic Event” that is repeated every second.
  • Time - Every 1.00 seconds of game time
Press the button “New Event (CTRL+E)”.
Find the Trigger “Time – Time Elapsed”.
This text will be shown:
”Elapsed game time is 5:00 seconds”, change 5:00 to 1:00.

Trigger Explanation:
This Event, is triggered every second that passes by.


Step II
Now when we have an Event, we must choose who’s going to be affected by the Event.
And we want everyone to “gain” 1 second in their Food Section. So create a
”Player Group - Pick every player in Player Group and do Multiple Actions” action.
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
Press the button “New Action (CTRL+R)”.
Find the action “Player Group - Pick every player in Player Group and do Multiple Actions”
This text will be shown:
”Pick every player in (All Players) and do Multiple Actions”
Change nothing.

Trigger Explanation:
This action picks All Players and performs the following actions.


Step III
Now we have a loop that will be repeated each second of the game.
We need an If/Then/Else action to check if we got more or less than
59 Seconds in our stock, so create a If/Else/Then action.
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
      • Then - Actions
      • Else – Actions
Press the button “Action (CTRL+R)”.
Find the action “If / Then / Else, Multiple Actions”.
This text will be shown:
”If (All Conditions are True) then do (Then Actions) else do (Else Actions)

Trigger Explanation:
This action speaks for it self.
If the Conditions are true, then the Then Actions will run, and
if the Conditions are false, it will run the Else Actions.


Step IV
Now we need a Condition that checks if we got more
or less than 59 seconds in stock. So create a Integer Comparison.
  • ((Picked player) Food used) Equal to 59
Press the button “New Condition (CTRL+D)”.
Find the Condition called: Interger Comparison.
This text will be shown:
(Number of units in (Units in (Playable map area))) Equal to 0
Change “Number of Units in (Units in (Playable Map Area)))” into “Player – Player Property”.
From there, change Player 1 (Red) into the Function “Picked Player”.
Change “Current Gold” into “Food Used”.
Let Equal to stay.
Change the value “0” into”59”.

Trigger Explanation:
This trigger checks if Picker Player (All Players) uses 59 Food or not.
If it’s true, then it will activate the “Then Actions” in the If / Then / Else actions,
but if it’s false, it will activate the “Else Actions”.


Step V
Now we have a Condition that checks if we have 59 Seconds,
but we need some Actions so something really happens.

We want the Trigger to either add 1 Seconds or to remove the current
seconds and replace it with 1 Minute. So let’s create some Then – Actions.
Side Note
Then = when the Condition is true
  • Then - Actions
    • Player - Set (Picked player) Food used to 0
    • Player - Add 1 to (Picked player) Current lumber
Now the Trigger will remove the current Food and add one
Lumber to the Lumber Stock, but only if the Condition is true.
First Trigger:
Press the button “New Action (CTRL+R)”.
Find the action ”Player – Set Property”
This text will be shown:
”Player - Set Player 1 (Red) Current gold to 750”
Change “Player 1 (Red)” into “Picked Player”
Change “Current Gold” into “Food used”
Change the value “750” into “0”
Now it should look like this:
Player - Set (Picked player) Food used to 0

Second Trigger:
Press the button “New Action (CTRL+R)”.
Find “Player – Add Property”
This text will be shown:
”Player - Add 1000 to Player 1 (Red) Current gold”
Change the value “1000” into “1”
Change Player 1 (Red) into “Picked Player”
Change “Current Gold” into “Current Lumber”
Now it should look like this:
Player - Add 1 to (Picked player) Current lumber

Trigger Explanations:
First:
This trigger simply removes all Food in stock for all players.
Second:
This trigger adds one Lumber to the Lumber stock.


Step Final
Right now, nothing will happen if the Condition is False, so we need
to create a Else - Action that adds one Food each time the Condition is False.
  • Else - Actions
    • Player - Add 1 to (Picked player) Food used
Press the button “New Action (CTRL+R)”.
Find “Player – Add Property”
This text will be shown:
”Player - Add 1000 to Player 1 (Red) Current gold”
Change the value “1000” into “1”
Change Player 1 (Red) into “Picked Player”
Change “Current Gold” into “Food Used”
Now it should look like this:
”Player - Add 1 to (Picked player) Food Used”

Now the Trigger will add one Food for each time the Condition is False,
and now the Trigger is complete and should look like this:
  • Clock
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) Food used) Equal to 59
            • Then - Actions
              • Player - Set (Picked player) Food used to 0
              • Player - Add 1 to (Picked player) Current lumber
            • Else - Actions
              • Player - Add 1 to (Picked player) Food used


Optional: Game Interface – For Lumber/Food Clock
Right now there’s a problem with our clock.
If you scroll over Food or Lumber, it will still say:
“Food – The amount of food you are using over the total amount you can currently sustain.”
FoodFail.GIF
And that’s not really any “eye candy” now is it?
So why not change the name of Lumber and Food in to something that fits?

Step I
Go to the Advanced and go to “Game Interface”.
From here you go to “Text - General – Food” and change it to Seconds.
Do the same with “Text - General – Lumber” and “Text General – Lumber:”
but change them into Minutes and not seconds!

Step II
Now the “name” of Food and Lumber is renamed but it still shows the old
information about Food and Lumber, so go to:
“Text – General – Lumber is harvested from trees” and change it to something you like.
I used: “The amount of minutes played.” After that, go to:
“Text – General - The amount of food you are using over the total amount you can currently sustain.”
and change it in to something you like as well.
I used:
“The amount of seconds played.”
Now we have new information about Minutes and Seconds
and the map looks much more serious than it did before.

Step III
But there’s still a few very annoying things left.
Each time the clock reaches 51 seconds it will say:
LOW UPKEEP
And that’s not really something we want, so let’s remove it.

Go to Advanced and go to “Game Constants”.
Find “Upkeep – Food Levels” and change Low and Medium to 100.
Now we have removed the annoying Upkeep message and our clock is
nearly complete, but there’s still on thing that should be removed.

Step Final
We can still see the old icons for Wood and Food, and they are now
minutes and seconds, so it still looks a bit weird. Let’s change that.

Go to Advanced and go to “Game Interface”.
Find “Icon – Food” and change it into:
UI\Widgets\Console\Human\human-console-button-back-active.blp
This will almost hide the Food button, but you will see a “blue” filter
if you concentrate. To get a black space, download/make a plain black filter instead

Find and Change “Icon – Lumber”, change it in to something you think fit.
I used:
ReplaceableTextures\Selection\SpellAreaOfEffect.blp
because it almost looks like a “Blue Clock”.

Now we have removed the ugly Lumber and Food icons and
replaced them with two that fits better with our Clock System
and should now look something like this:
FoodGood.GIF

For more info about the Game Interface and Constants, go here:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/game-interface-basics-39401/
[TD][/TD] [td][/td]
Food Clock
To do this Clock, do the Lumber/Food Clock first.
It’s almost the exact same clock, so you won’t waste any time doing it,
but do NOT fix the Game Interface just yet!
When you’re done with the Lumber/Food Clock,
you just need to change three triggers.
  • Clock
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) Food used) Equal to 59
            • Then - Actions
              • Player - Set (Picked player) Food used to 0
              • Player - Add 1 to (Picked player) Current lumber
            • Else - Actions
              • Player - Add 1 to (Picked player) Food used
Step I
Begin with the Then Actions in the If / Then / Else action.
The first one currently removes the current Food and adds 1 Lumber.
We need to change that into Used and Capability Food.
So, change the
“Player - Set (Picked player) Food used to 0”
into
”Player - Set (Picked player) Food cap to 0” .
and then change the
” Player - Add 1 to (Picked player) Current lumber”
into
”Player - Add 1 to (Picked player) Food used”
Now the Then system is done and should look like this:
  • Then - Actions
    • Player - Set (Picked player) Food cap to 0
    • Player - Add 1 to (Picked player) Food used
Step Final
Now we just need to change the Else part, so change
”Player - Add 1 to (Picked player) Food used”
into
“Player - Add 1 to (Picked player) Food cap”
  • Else - Actions
    • Player - Add 1 to (Picked player) Food cap
Now the Clock is complete, but you can move on to the Eye Candy part
to make it look better, and it should look like this:
  • Clock
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) Food cap) Equal to 59
            • Then - Actions
              • Player - Set (Picked player) Food cap to 0
              • Player - Add 1 to (Picked player) Food used
            • Else - Actions
              • Player - Add 1 to (Picked player) Food cap

Optional: Game Interface – For Food Clock

Right now there’s a problem with our clock.
If you scroll over Food Section, it will still say:
“Food – The amount of food you are using over the total amount you can currently sustain.”
FoodFail.GIF
And that’s not really any “eye candy” now is it?
So why not change the name of Food in to something that fits?

Step I
Go to the Advanced and go to “Game Interface”.
From here you go to “Text - General – Food” and change it to Time.

Step II
Now the “name” of Food is renamed but it still shows the old
information about Food, so go to:
“Text – General - The amount of food you are using over the total amount you can currently sustain.”
and change it in to something you like as well.
I used:
“ The time passed; Minutes and Seconds.”
Now we have new information about the time
and the map looks much more serious than it did before.

Step III
But there’s still a few very annoying things left.
Each time the clock reaches 51 “minutes” it will say:
LOW UPKEEP
And that’s not really something we want, so let’s remove it.

Go to Advanced and go to “Game Constants”.
Find “Upkeep – Food Levels” and change Low and Medium to 100.
Now we have removed the annoying Upkeep message and our clock is
nearly complete, but there’s still on thing that should be removed.

Step Final
We can still see the old icon for Food, and it’s suppose to look like minutes and seconds,
so it still looks a bit weird. Let’s change that.

Go to Advanced and go to “Game Interface”.
Find “Icon – Food” and change it into:
ReplaceableTextures\Selection\SpellAreaOfEffect.blp
This icon almost looks like a “Blue Clock” and fits well, but
you can download a icon if you think that fits better!

Now we have removed the ugly Food icon and
replaced it with one that fits better with our Clock System
and should now look something like this:
FoodGood2.GIF

For more info about the Game Interface and Constants, go here:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/game-interface-basics-39401/
[TD][/TD] [td][/td]


Updates and Extras


Updates
[TD]
[TD][/TD]

3 November – 21:00
Made some major changes in the Tutorial.
In general, the Tutorial should be easiler to understand.
- New Layout
- Added a new Clock
- A new "helper"; How-To boxes
- Minor fixes; such as gramma.
[td][/td]

Test Maps

Food/Lumber Clock - View attachment Food-Lumber Clock System.w3x
Food Clock - View attachment Food Clock System.w3x
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Editor Notes
I've done this from scratch and everything
is done by me, but I had some help from Dr.Boom and
I used DOTAs' clock as a reference to make it (Lumber/Food).

This tutorial was written in a way so everyone should
be able understand it, that's why it's so long.

Regards
Arowanna
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[/td]
 
Last edited:
Level 22
Joined
Nov 14, 2008
Messages
3,256
Instead of showing the actions you are doing I think you should show the whole ITE function all the time, step by step so it will be easier to see what the fuck you are doing without reading badly ;)

Also mentioning about that units or what you have in your map shouldn't use food nor lumber in-game as it will ruin this.

Also what will happen if you do the "greedisgood" cheat. Then you will have limitless "minutes", you get my point, save the minut value into an integer instead to not interfeear this "cheat bug" ^^

else it is great
 
Level 25
Joined
Dec 30, 2007
Messages
1,549
Instead of showing the actions you are doing I think you should show the whole ITE function all the time, step by step so it will be easier to see what the fuck you are doing without reading badly ;)
Also mentioning about that units or what you have in your map shouldn't use food nor lumber in-game as it will ruin this.

Also what will happen if you do the "greedisgood" cheat. Then you will have limitless "minutes", you get my point, save the minut value into an integer instead to not interfeear this "cheat bug" ^^

else it is great
Finally!
And thanks baassee!

I will add the Food Cost and Lumber as side notes in the second update.
And I might change the whole tutorial, just need some time to do it.
Right now I can't do anything, school is killing me agian >.<

The BOLD marked:
I explain what each Trigger does (not perfect, but I said: Some basic GUI skill is req.)
Do you want me to take a Printscreen for each little thing I do?
(I will do it, if you think that it will improve the Tutorial)
Edit:
Which part is "confusing"?
The Triggers or the "Eye-Candy"?

Very simple, and baassee did some good points there. What about cranking it up a noch? Go away from the premade DotA system, and fidget with some other stuff. What about making the entire system run in food, so you don't have to use lumber also?

Just give me a minute :)
  • Clock
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) Food cap) Equal to 59
            • Then - Actions
              • Player - Set (Picked player) Food cap to 0
              • Player - Add 1 to (Picked player) Food used
            • Else - Actions
              • Player - Add 1 to (Picked player) Food cap
Done.
Just as simple, but you can use Lumber with it :p
I guess it can come in handy for someone :p
Updating the Tutorial soon, just gotta' do some homework...
 
Last edited:
Level 9
Joined
Nov 4, 2007
Messages
931
Just bringing up more 3 month old tut. submissions that have been neither graveyarded nor approved, and wondering if this should even be bothered with anymore (the tut. submission sub-forum, not my pestering whoever mods it.)
 
Level 3
Joined
Jun 22, 2009
Messages
18
This is a really good tutorial, comprehensive and helpful to both beginners and middle-level trigger-ers (experts just...do their own thing). I like how it shows how to get to each action/condition/etc., even though I don't need it. It looks like you spent a lot of time and effort making this.
 
Level 9
Joined
Apr 28, 2009
Messages
538
Nice tutorial, but I don't think it has any use.

If I've ever played any map with minute / second counter as lumber / food, I didn't even noticed.

I, for one, find this whole thing confusing and strange. The multiboard still remains the proper palce to place a timer in. It's practical, and better for a map from any point of view.

But again...this is just my opinion.
 
Level 16
Joined
Aug 20, 2009
Messages
1,552
Using multiboard will block some player's click

and even that show timer windows made me annoyed...

using time in that windows make me want to kill the creator

well, it really disable a portion of your clicks, i find that annoying,

so, this tutorial is awesome !! :D

it can really show your skill

like in dota, in 10 minutes, you get 112 creep kills, isn't that a record for you?

i personally like getting some top record and beat my own record to increase my gaming skills

so, don't say it isn't a usefull thing,

maybe we could learn a bit of triggering from it, even though its pretty simple

but for the food only clock

i find that at some points where the minutes is greater than the seconds

the number turns red...

and instead of setting low upkeep and stuff to 100

set it to 0

it disables any upkeep level

even low upkeep :D

so you could add your map's version number and stuff like in dota.

or any description, instead of showing "no upkeep"

*maybe if you could remove the red icon,when the minutes is greater than seconds, i would give you a +rep :D and i will use it on my map. with your credits
 
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