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Low Poly ?Question?

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Level 7
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May 11, 2008
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How does red_XII make those warcraft 2 buildings on the hive here catoonish like that.. i seen some comments and notice something about Low Poly.. is there a tutorial on how to make Lowpoly models or even edit them.. i will like to learn this. if there are more Low poly models can someone please point me in the direction... thanx people...
 
Level 12
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When people make models for wc3 then the model must be low poly. So almost every model on the database and every model in the mpq's are lowpoly. And if you want to make model yourself you need to have a modeling program. But mostly the good programs are expensive like 3ds max. But you can use Gmax and mdlvis (google it), because they are free.

Look through here.
 
Level 7
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i just got into school for animation and modeling so ill be getting 3ds max its required for the class. imma check out milkshape. just my biggest concern i dont know if i said it right was how he (referring to REDXII) still used default in game textures but the model comes out looking like custom textures.. if that makes any sense.. anther words what does he exactly do to do that (whats the name). that's all.
 
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Thanks for the words Deolrin. i got GF on my friends list ill be sure to hit him up.
 
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milkshape might be used here, but beware.
how many of those who use it are professional?

nothing against milshape at all, if it suits you and the purpose well, go for it.
though it always needs time to fully be creative with a foreign program.

if your school uses max (animation school using max? all others are using maya for that and it definatly is the better animation program as far as i have read [and i do read a lot, heh]) then stick with max!
i use it, too, and if i hadnt started with it, but with milkshape i wouldnt have gotten the job i have.

(also, if you are doing highpoly stuff you need to learn mudbox/zbrush, too, so that would be a third program, plus every artist [at least in my opinion] should learn maxscript (or mel for maya) for further enhancing one's workflow, that'd be four then)

also think about what your models are for.
to build up a portfolio (which one honestly needs to get into the bizz) you need to do really cool stuff.
dont get me wrong, one can make beautifull stuff in comparison to the original ingame content, but nothing you can land a job in the future with)

and last but not least:
the wc3 engine tends to have no problems with that, but i read a lot about texture calls.
sometimes its more effective to copy and paste different texture parts into one texture rather than calling x different textures but only bits of those.
its better for wc3 because you then dont need to import an extra texture (saving the scarce file limit).
Its would be better the other way around for fully fledged cg stuff though, because it then doesnt have to load that many different files
 
Level 7
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These are a list of programs for the Course im taking for a bachelors degree.. Maya by Autodesk is there as well.. i just heard 3ds max every where so im thinking thats the dominant program.. here check it out. and thanx for taking the time to lemme know a lil more xXm0RpH3usXx...
P.S. i didn't get that far yet into the class, but when 3d comes ill grab Maya since its available and a better animation program overall....

* Creative Suite 5
o Adobe After Effects CS5
o Adobe Dreamweaver CS5
o Adobe Flash CS5
o Adobe Illustrator CS5
o Adobe InDesign CS5
o Adobe Photoshop CS5 QuickStart!
o Adobe Photoshop CS5 Extended
o Adobe Premiere Pro CS5
o Adobe Soundbooth CS5
Creative Suite 4
o Adobe After Effects CS4
o Adobe Director 11
o Adobe Dreamweaver CS4
o Adobe Fireworks CS4
o Adobe Flash CS4
o Adobe Illustrator CS4
o Adobe InDesign CS4
o Adobe Lightroom 2
o Adobe Photoshop CS4
o Adobe Premiere Pro CS4
o Adobe Soundbooth CS4
* Acrobat
o Adobe Acrobat 9
o Adobe Acrobat 8

Microsoft

* Office 2007
o Microsoft Access 2007
o Microsoft Excel 2007
o Microsoft PowerPoint 2007
o Microsoft Project 2007
o Microsoft Outlook 2007
o Microsoft Visio 2007
o Microsoft Word 2007
* Office 2003
o Microsoft Access 2003
o Microsoft Excel 2003
o Microsoft Outlook 2003
o Microsoft PowerPoint 2003
o Microsoft Visio 2003
o Microsoft Word 2003

Additional Titles

* AutoCAD
o AutoCAD 2011
o AutoCAD 2010
o AutoCAD 2009
* Autodesk
o Autodesk Maya 2011
o Autodesk 3ds Max 2009
o Autodesk Revit Architecture 2010
o Autodesk Revit Building 9
* Scripting/Markup Languages
o HTML 4 & 5 w/ CSS
o PHP
* Other
o Google SketchUp
o Alias Maya 6
o Corel Painter
o QuarkXPress 6
 
well, max is dominant in wc3 modding because its the software blizz used for it.
hence the original exporter into .mdx (wc3's 3D model format) was for 3DSMax 5.

But you cant say maya i sbetter than max or vice versa.
they are different and specialised.

you are not able to export models from maya (though you can easily swap between max and maya with autodeslk's .fbx file format)

good luck with your course!
 
Level 7
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Thanks alot man.. i know in my mind ill be OK... I have already made a ton of stuff on warcraft 3 learning bones,geosets,materials(Textures), everything i learned because of messing with the programs for it.. so when i get my hands on this im gonna take off (but of course not right away)... Thanks for the kind words man....

P.S. you said you did land a animation job.. if you dont mind me asking what company??
 
wc3 and "real cg" are two totally different things...
i'll probably have thousand threat mails by tomorrow, but i would like to compare it with

playdooh and supersculpy (one is w3, one is highres stuff, wonder which is which, heh?^^)

its nice to start with the easier one first and it sure lets you dive into the theme but it will never ever actually prepare you for the bizz.
wc3s worklfows are old ,there is only one texture (diffuse, no spec/normal/whatever) hence you dont practice using these, which is a major drawback when you try to do stuff professionally later on in your life
 
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