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LotR: The Third Age

Submitted by AzuranZara
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

LotR: The Third Age (Map)

Reviews
Moderator
17:59, 23rd Jul 2008 Rui: This seems to be an outdated version of the map. Please, whenever you wish to update your map, use the Update button above the Map's Name, or go to [My Maps] and update from there.
  1. 17:59, 23rd Jul 2008
    Rui:
    This seems to be an outdated version of the map. Please, whenever you wish to update your map, use the Update button above the Map's Name, or go to [My Maps] and update from there.
     
  2. AzuranZara

    AzuranZara

    Joined:
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    LotR: The Third Age (AZ-1.0b)

    What is it?
    This map takes the "good" elements of my War of the Ring III map (detailed terrain, large variety of units & heroes, and intense combat) with the gameplay style of the War of the Jewels. But with new added features such as the ability to build forward bases with barracks, fountains, and towers. In addition to this I've downplayed the downside of War of the Ring III by decreasing the number of doodads and destructables tremendously from over 11000 to around 8300. From what I have learned from my testers, this helped decrease the lag a lot better.

    What's in it?
    - Over 300 spawnable units
    - 40+ Heroes
    - 28 City Based Spawn Points
    - 100+ Spells & Abilities
    - 6 different levels of military reinforcements
    - Balanced units according to WC3's variations [on 16 different unit levels] (according to testers this makes the problem of game balance a non-issue)
    - Ability to build forward bases to launch your sieges against cities.
    - Ability to build walls

    Changes from 1.0a
    - Balancing
    - Bugs
    - Changes to Osgiliath & Bree.
    - No more opening screen (using melee)
    - Changed Nazguls, now Khamul is hero of Dol Guldur, Er Murazor is hero for Mordor (beefed up), and rest of Nazguls are special units
    - New Hero for Mordor: Mouth of Sauron
    - New Special units for Mordor: Eye of Sauron (Invulnerable, Flying), Shadow of Sauron (Invulnerable)


    How does it work?
    Upgrading armies is the key prevailent in all Ring War styled games. This is no different, you will get better armies depending on the number of villages or orc camps you build. In addition to this, I tried not to restrict the players to simply spawns, so you can build some basic units from barracks and siege camps for a fee (its now very expensive to buy ranged siege).

    The One Ring
    Similar to War of the Ring III the One Ring plays a role, but not one that will help you win the game indefinately. If you bring Frodo to Mount Doom and hold him there for 5 mins with the One Ring. This will destroy all of Mordor's units in Middle Earth, however the other "Evil's" units will remain and fight on.

    How to Win?
    You must take out all of the opposing team's cities in order to win the game. This makes it have a measure of difficulty, as people may try to go straight for your main and put that spawn out of business, similar to the way War of the Ring II played out.

    Anyways thats enough of that. Check out the map and please give me some input.


    Thx
     
  3. blanzzer

    blanzzer

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    very good,i can understand the game just on ur speaks but i play and i think u can do more but it's very good 4/5

    thank u about the map ^^
     
  4. AzuranZara

    AzuranZara

    Joined:
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    blanzzer can you give me some hints on how to make it better? (I can't read minds) [I'm in the process of improving how each of the cities look, so hopefully thats what you are looking for]
     
  5. ToonCrAfter

    ToonCrAfter

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    The picture looks awesome but...the game sucks...Sorry but I can only say good luck next time.

    Dont worry I realize the pic is from BFMe, lol! :?