- Joined
- Jul 7, 2009
- Messages
- 45
Well this is the question. Is is better to have triggers sepperate into simple ones like this example:
Does that make any difference?
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Trigger 1
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Events
- Unit - A unit owned by Player 1 (Red) Gains a level
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Conditions
- (Hero level of (Leveling Hero)) Equal to 5
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Actions
- Unit - Remove Heal (stage 1) from Storage Area 0000 <gen>
- Unit - Add Heal (stage 2) to Storage Area 0000 <gen>
- Trigger - Turn off (This trigger)
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Events
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Trigger 2
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Events
- Unit - A unit owned by Player 1 (Red) Gains a level
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Conditions
- (Hero level of (Leveling Hero)) Equal to 10
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Actions
- Unit - Remove Heal (stage 2) from Storage Area 0000 <gen>
- Unit - Add Heal (stage 3) to Storage Area 0000 <gen>
- Trigger - Turn off (This trigger)
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Events
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Only Trigger
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Events
- Unit - A unit owned by Player 1 (Red) Gains a level
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Leveling Hero)) Equal to 5
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Then - Actions
- Unit - Remove Heal (stage 1) from Storage Area 0000 <gen>
- Unit - Add Heal (stage 2) to Storage Area 0000 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Leveling Hero)) Equal to 10
-
Then - Actions
- Unit - Remove Heal (stage 2) from Storage Area 0000 <gen>
- Unit - Add Heal (stage 3) to Storage Area 0000 <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Does that make any difference?