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Lost Town

Discussion in 'Terrain & Level Design' started by -Kobas-, Nov 7, 2010.

  1. -Kobas-

    -Kobas-

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    2 hours ago I opened WE!
    2 min ago I uploaded image!
    2 sec ago I clicked on Submit New Thread button!

    EDIT:

    Thanks to all that posted below!
    I know that I fucked up with lightning (just like I now fucked with trees :sad:), but I was tired and bored already!
    So I played with doodads a little more today!
    And here is result!

    EDIT:

    Again thanks to all that posted below!
    I fixed trees and added/edited few things...

    Lost Town 1.2

    [​IMG]


    Any suggestions and critics are welcome!
     
    Last edited: Nov 15, 2010
  2. Azurot

    Azurot

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    Pretty nice overall, but it lacks any kind of atmosphere and the rocks in the water are literally floating on top of the water. What's up with that?

    I'd say work on atmosphere and rock formations and you should be good.
     
  3. fladdermasken

    fladdermasken

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    That grass model just isn't working from this angle. Looks more like messed up pixels.
    I suppose this isn't relevant to the piece, but is it supposed to be underground or an outdoor location?
     
  4. -Kobas-

    -Kobas-

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    Thank you guys!
    Ok then will edit rock a little bit!
    Also I have few new ideas how to add more stuff to it!
    Yes inside cave...
     
  5. NinjasDontFight

    NinjasDontFight

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    Looks a bit empty to me. Whats with all the dust flying around?
     
  6. Cihparg

    Cihparg

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    I can't see any picture.
     
  7. fladdermasken

    fladdermasken

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    I thought so, it had that kind of ring to it. I believe it's an excellent idea, however it should be a whole lot darker. Try working with the black glow model.
    Perhaps you could clarify that it's a cave by adding for example stalagmites and stalactites. Additionally, I would give it a more foggy appearance.
    Some other tricks might also work. Perhaps give it small light sources, as seen in this example: http://www.hiveworkshop.com/forums/...4331397-my-terrain-showcase-morgen-kammer.jpg
     
  8. Dr. House

    Dr. House

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    I like it although imo the waterfall doesn't look so nice besides that i like it but maybe that fog or whatever you used :p makes the terrain to much bright/light imo. anyway still +rep
     
  9. Oziris

    Oziris

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    You miss the fog, it looks boring now, except the right side of the picture with the waterfall. Try making it gloomy, a strong white fog, if you've seen in movies when pirate ships come out of a fog/mist. Some ships or a ship would also be nice, it would also explain the appearance of people in the city. Also, the house on the big rock looks really weird, you should fix it somehow. Make it look more soft, and add a road from the town to the house rather then paling up rocks.
     
  10. fladdermasken

    fladdermasken

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    I'd say a completely black terrain fog with slightly light blue fog models neatly placed would be more appealing.
     
  11. ImperialShadow

    ImperialShadow

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    wow it look like real pic
     
  12. Mechanical Man

    Mechanical Man

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    Trees will hardly live in the cave, where barely any light comes, it looks more like a house near foothill of the cliff, at night.
     
  13. -Kobas-

    -Kobas-

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    Thank you all for quick reply to my post!
    I am glad that some of you liked idea, but honestly picture was bad!
    I found time and played today with doodads a little more! I fixed (I hope so) lightning and made it look like cave :D

    Thanks again!
     
  14. Oziris

    Oziris

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    The glowing torches are ugly IMO, try adding yellow glows at the windows instead, also some white fog at the shore would look really awesome, try using glow doodads or Eeire fog. Also, remove the rock spam around the Town's wall.
     
  15. -Kobas-

    -Kobas-

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    Underground lightning isn't really yellow...
    Click

    [​IMG]
    [​IMG]
    [​IMG]

    I used fog near waterfall
    Well whole city and lace was build on rock!
    That is my idea, now I guess I created it wrong :D

    Thanks for reply once again!
     
  16. Sephalo

    Sephalo

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    Well about that "underground lightnign isn't really yellow". Well taht depends on the kind of lightning. Your pictures are all from sunrays, while the light source you use in the picture is from a torch (fire). And I've never seen white fire on a torch before!

    Try making the rock walls from rockS instead of 1 big stretched rock. Use multiple doodads and make well... a real wall instead of just 1 doodad. With some brown shrubs or vegetation/mushrooms in it it might look much better.

    And tbh your first picture was better then your second! But still I like what you've come up with! Good job:D
     
  17. fladdermasken

    fladdermasken

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    Looks much better already. The only torchlights I really disapprove of is the two located top right.
    The lighting at the shore by that birch is as correct as can be, well done.
    The darker atmosphere is generally much better than your first attempt.
    Waterfall could do with a different color. Try your best to match the water model's tinting.
    There are still some bruises to tend to, however the update had a much better appearance than its predecessor.
    +rep
     
  18. -Kobas-

    -Kobas-

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    Thanks!
    Mushrooms are brilliant idea :D

    Will see what to do next...
     
  19. Oziris

    Oziris

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    Torches have nothing to do with natural sunrays, a torch's glow is always red/yellow because of the fire. Well add more white fog near the shore! It will look more natural. ;)
     
  20. Dr. House

    Dr. House

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    I like the inprovement although the fog at the torches looks a little bit strange and im still not veyr happy about that waterfall but hey still +rep for you xD