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Lost Tample

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lost Tample

-Important info-
  • Goldmines:4
  • Other buildings
    • Taverns:2
    • Fountain of healt:1
  • Easy creep camps: 4
  • Medium creep camps: 2
  • Hard creep camps:1
  • Tileset:Ashenvale

-Map Description-
Standard melee map with 1v1

-Credits-
  • blizzard Entertainment

-Author's Note-
Map is not Protected
Edit if you want i dont care much you wont achive anything

Keywords:
Meele,1v1.
Contents

Lost Tample (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 12-Jul-13 (11:46:26)Critical Errors:Your Map has low quality terrain. Useful Links:The Important Site Rules. You can use Map Development Section for testing and improving your...

Moderator

M

Moderator

Moderator: -Kobas-
Contact: Visitor Message / Private Message!
Date: 12-Jul-13 (11:46:26)
Critical Errors:
Your Map has low quality terrain.
Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here: Map Resource Moderation.
Personal Comment:
Map terrain is decent, looks balanced and there is enough space for building, but problem are tiles and doodads.
Temple or whatever located on center is empty.
You should add more doodads there and add some more randomness to whole place.
There is no enough trees near starting locations to support 13k gold mine. Same for expansions.
Don't drop 2 items from same unit.
There is no artifact drop.

Map Status: Rejected
(1/5) Unacceptable
 
Level 29
Joined
May 21, 2013
Messages
1,635
reserved for review

hey buddy since a wile, a new map of yours :)
i will review it after eat

[Reviewer Template made by Legal_Ease]
abgm's review
***Lost Temple***

Map Overview

***It is a good and original 1vs1 melee map***

What I liked:

***
-starting locations and enough neutral buildings
-terraining and tile use
-creeps and loot system seems good enough to me
-the general design, the temple in the midle rounded by water and wild terrain
***

What could be improved:

***
i have only one thing in mind and is some water parts to avoid ugly sharp, but this is the only thing i see bad
***


Screenshots
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wlvq.jpg
[/URL] Uploaded with ImageShack.us[/IMG]
ogpy.jpg
[/URL] Uploaded with ImageShack.us[/IMG]
Screeshots bbcodes Generator By Vengeancekael
 
Last edited by a moderator:
Level 10
Joined
Jan 20, 2011
Messages
492
The middle temple thing is slanted to the bottom making the entrance step outside smaller on the bottom than the top by a substantial amount. I would try to move it up so you can add decor outside of the temple.

This is what I can see from screenshot, but I will come back and have a proper look (on phone)

Editor Review:
- The temple itself is very bland, involving no doodads what so ever
- The temple is off from the centre making one side have a smaller entrance taking away from the terrain
- No animals. You should add an albatross here and there, or skinks or crabs
- Use the viny plant doodad a bit more around trees. I know you have used it, but it makes it feel decaded, which suits the sunken tileset.

The terrain is nice, with some decent height variation, but can bit a bit bland here and there. I will give it a 3/5, and if you update to what I said I can give it a 4/5, and expand further a 5/5
 
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