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[Strategy / Risk] Lordaeron: the Aftermath

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I have played through this map. I love it alot specialy twilight clan. Ps you should nerf dalaran mage spam then those mages spam those elementals and it gets out of hand. you can do the same thing with twilight using the warlocks.
 
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I have played through this map. I love it alot specialy twilight clan. Ps you should nerf dalaran mage spam then those mages spam those elementals and it gets out of hand. you can do the same thing with twilight using the warlocks.

Yeah, i think there needs to be a dispel ability for every race.
 

Rui

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(...)
P.S. I call it an insult mostly because Azeroth Wars has fallen from it's days of glory and is now viewed by many of it's old fans as something that is more tolerated than enjoyed.
(...)
Yes, I know. I am one of those many critics. Every author that picks up the map screws up balance worst than the previous.

Sorry about the off-topic though.
 
Yes, I know. I am one of those many critics. Every author that picks up the map screws up balance worst than the previous.

Sorry about the off-topic though.

Implying it was balanced in the first place?

The changes don't make it any more balanced or imbalanced they just do exactly that, change something. Which people don't like. Of course you did have those odd versions with the notorious imbalances but for your general updates well the above applies.

On topic - I think that based on what people have said and what I have seen (Azothan) that summons should not be a baseline unit ability unless it has a long cooldown, high mana cost or weak summon.
 
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Implying it was balanced in the first place?

The changes don't make it any more balanced or imbalanced they just do exactly that, change something. Which people don't like. Of course you did have those odd versions with the notorious imbalances but for your general updates well the above applies.

On topic - I think that based on what people have said and what I have seen (Azothan) that summons should not be a baseline unit ability unless it has a long cooldown, high mana cost or weak summon.

If a summon lasts 60 seconds, then it's cooldown should be 75 seconds.

The mana cost should be high as well.

The mages are extremely powerful. (There should be a maximum on them, I say 18?)
 
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Well I think 30 seconds is good for a spawn. It should be made as the armies clash; fight for as long as most battles last and disappear before it can be used to pursue and slaughter the enemy.

Spawns should never form the meat of an army. They are supplements.

Some battles last for more than a minute. It would actually make those units better. Dispel should also be more effective against summons.

Also on deathwing and the dragon flight. Green Dragons are also extremely powerful. Deathwing needs a speed decrease, and then his powers are extremely ahem, overpowered?

Twilight Clan has alot more options and they are extremely strong.
 

Rui

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Blizzard's standard wc3 melee is pretty balanced. Considering there were hardly any exceptions to using units from there, the really early — by that I mean during Augur's days — versions of AWS were balanced for the most part. The only exceptions were of course Fel Horde, but really the only difference from fel to non-fel orcs is the small amount of extra hp, regeneration and chaos damage type in all units, which can be an advantage as much as it can be a flaw in a unit composition.

After that, authors started thinking it was cool to add 8 levels of upgrades where a few factions could obviously access resources much more easily than others to the point where 90% of the games were dominated by either dark green or teal, whomsoever won at bottom right.

Anyhow, this will go as advice for the map, just to avoid saying it's off-topic ><
 
Really! Blizzard's standard melee is balanced? Lol, that isn't really true at all me thinks, no offence Rui but there are too many obvious choices to make when it comes to pointing out the imbalance of Blizzards melee techtrees.

If the battle is going to last longer than the spawns then the person should retreat his casters and try to counter attack after the cooldowns are finished, the enemy should obviously prolong any fight with this guy so his spawns run out. This would only make people form strategies as opposed to do what they currently do.
 
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Shit, forgot to save the replay, but there's a chance when going argent that tirion will not spawn for LB and both heroes (venressa and velen) will be level 1 (if it helps velen will die upon spawning).

Also any way to do anything about neutral hostile gates? Those things are super annoying.
 
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Shit, forgot to save the replay, but there's a chance when going argent that tirion will not spawn for LB and both heroes (venressa and velen) will be level 1 (if it helps velen will die upon spawning).

Also any way to do anything about neutral hostile gates? Those things are super annoying.

Oh god. Those doors need a damn cooldown on closing and opening.
 
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Also been getting some complaints about trolls lately. They're probably on the same line as complaints about dalaran, but still, they do seem to be one of the stronger factions of the player uses them right. I do have a replay of this if you would like it.

P.S. Is there another way to send replays besides e-mail, that wouldn't involve uploading a copy to a site?
 
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Yes, I know. I am one of those many critics. Every author that picks up the map screws up balance worst than the previous.

Sorry about the off-topic though.

I created LTA because I have enjoyed Azz wars for many years, this map is heavily inspired from the original Azz wars. but like so many other people I believe the game has become bland due to over nerfing, they editors seems scared to take any risks with regards to faction tactics.

I know my map has balance problems but I'm trying to make every faction as unique and extreme as possible. I believe anything can be balanced which is why I try and give players as much freedom in the map as possible and resist any changes that would put limits on their game play.

That aside I am dedicated to making sure the map is balanced, but as you can see thats a work in progress, I just hope I don;t end up making the map boring in the process...

Yeah, i think there needs to be a dispel ability for every race.

Remember every summoned unit has summoned armour type, which has a major weakness to magic attacks. If Dalaran starts spaming summons build Melle to act as tanks with casters behind them. You casters magic attack deals x4 times damage to summoned units. I tried this when I was forsaken vs Dalaran and it worked.

Also on deathwing and the dragon flight. Green Dragons are also extremely powerful. Deathwing needs a speed decrease, and then his powers are extremely ahem, overpowered?

Deathwing is classed as one of "the great 3". He's supposed to be as powerful as Kil'jaden and the Lich king. He is very weak vs Gargoyles though and regularly dies to them. His abilities are great at destroying whole armies but terrible at hero killing. They are all AOE.

Shit, forgot to save the replay, but there's a chance when going argent that tirion will not spawn for LB and both heroes (venressa and velen) will be level 1 (if it helps velen will die upon spawning).

Also any way to do anything about neutral hostile gates? Those things are super annoying.

I will look at disabling the open/close gate ability for neutral hostile. If there is a bug where Tirion dosnt spawn then that will cause other issues which you have mentioned. Its a shame I can;t see replay but all I can do is review the triggers and see if I can notice anything that might cause Tirion to not spawn.

Also been getting some complaints about trolls lately. They're probably on the same line as complaints about dalaran, but still, they do seem to be one of the stronger factions of the player uses them right. I do have a replay of this if you would like it.

P.S. Is there another way to send replays besides e-mail, that wouldn't involve uploading a copy to a site?

Trolls OP? Really? I always viewed them as kinda weak being as their ranged units suck, I guess they are very fast though.

You could upload the file to the hive on your past bin?

Btw Kogan, I know you think I don't play this map very much but I've actually had alot of games with you recently under my alias name :) I prefer to play online as someone else as sometimes people can get very abusive to the map makers if they start loosing the game.

With regards to next version release, I really can't say when, because there's still so much to do... I don't actually have the map right now as Goblin is working on it currently...
 
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Hi Marshmallow is super that you're here and I hope you will not mind if I now ask you a few questions because my sugestions probably start you to matter.

1) Do you plan to develop a little bit more High Elves (in Argent Dawn). I mean the Silver Covenant should probably have its own wizards and warriors except Rangers. Maybe they could become one of the paths in the story. (change faction on Silver Covenant could be really attractive)

2) The same question but for draenei

3) Will there ever opportunity for the Blood elves go more "magical" way? Because their current sorcerres are not for most magical nation of Azeroth too strong.

4) This is related to 3) ... Will we ever be able to have Grand Magister Rommath?

5) When the Outland another location in the game ... you add a new faction? (Which faction)

Sorry for the disturbance but hopefully it will not be so mind :)
 

Rui

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Really! Blizzard's standard melee is balanced? Lol, that isn't really true at all me thinks, no offence Rui but there are too many obvious choices to make when it comes to pointing out the imbalance of Blizzards melee techtrees.
(...)
Uhuh, as opposed to every other formulaic RTS with 95% identical techtrees and 1 or 2 different units hardly beyond cosmetics for 20 distinct factions?

Melee isn't perfect and neither did I claim it was, but a good few thousands of players, including the ones that played it competitively, attest for wc3's balance. Since I've been off-topic for quite a few posts, I rest my case.

Thanks for the response, Marshmalo.
 
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Deathwing is classed as one of "the great 3". He's supposed to be as powerful as Kil'jaden and the Lich king. He is very weak vs Gargoyles though and regularly dies to them. His abilities are great at destroying whole armies but terrible at hero killing. They are all AOE.

You could upload the file to the hive on your past bin?
The real prob with deathwing isn't his strength, it's as I posted that he has movement speed that easily outpaces gargoyles and anything else if someone put boots of speed on him. This again makes it so if the player really doesn't want him to die, odds are he won't. I'll get a replay of this too if I have to.

Also I have no idea how to use this past bin thing, I looked through a bunch of options and haven't seen it. I'm probably blind and stupid so can someone explain that, preferably in a private message as to not take up space on the forum?

Edit: I wish you hadn't said you're playing under an alias, because now I'm gonna try and figure out who you are each game.
 
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The real prob with deathwing isn't his strength, it's as I posted that he has movement speed that easily outpaces gargoyles and anything else if someone put boots of speed on him. This again makes it so if the player really doesn't want him to die, odds are he won't. I'll get a replay of this too if I have to.

Also I have no idea how to use this past bin thing, I looked through a bunch of options and haven't seen it. I'm probably blind and stupid so can someone explain that, preferably in a private message as to not take up space on the forum?

Edit: I wish you hadn't said you're playing under an alias, because now I'm gonna try and figure out who you are each game.

Top left next to the chat button hit pastebin and you can click and drag any file into there.

But yes I agree Deathwing with boots is extremely quick and powerful
 
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Even though you say the melee thing infront. Remember dalaran isnt always alone they have tons of team members. They can spam their mages and then the other races can spam their melees making it almost an unbeatble combo...
 
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Ok they're in there, do I send them somehow or can goblin and marsh just pop in there and download them? I am concerned if they're public as at least one of those contains an exploit and not just balance.
 
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man ive been dreaming of a map that would have the sylvanus wow model....too bad its 2mb worth of space, much sadness....

ANYWAY, u know how people keep saying that dalaran has too many options and that the new dalaran/wyrmcrest events are just way better than the worge/gilneas path. I was thinking why not just make gilneas/worgen a seperate color? as the final 12th player of the map. that way the events could be expanded enormously for that one player. and purple as he is could be moved to dalaran dungeons or even better the southshore/stromegaurde area. Gilneas/worgen could be a neutral faction at the start. I understand that thill will lead to balance issues with pink and purple but i think this is a good way to expand the map.
 
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man ive been dreaming of a map that would have the sylvanus wow model....too bad its 2mb worth of space, much sadness....

ANYWAY, u know how people keep saying that dalaran has too many options and that the new dalaran/wyrmcrest events are just way better than the worge/gilneas path. I was thinking why not just make gilneas/worgen a seperate color? as the final 12th player of the map. that way the events could be expanded enormously for that one player. and purple as he is could be moved to dalaran dungeons or even better the southshore/stromegaurde area. Gilneas/worgen could be a neutral faction at the start. I understand that thill will lead to balance issues with pink and purple but i think this is a good way to expand the map.

.... My god. He's right.

You could make it so that Gilenas has a choice at the beginning to join twilight clan, scourge or the alliance or just be by themselves.

OR you could make stormguarde its own nation and combine it with gilenas as it's own separate player. But the player if he chooses evil loses stormguarde and his Galen trollbane (it becomes netural and is rescuable by Tirion Fording after New Lordaeron event. If he goes good, he loses Glenn Trollbane and Argual and to turn into worgen, and creeps spawn in gilenas and parts of it rebel and join pink (slyvanas) He can join any side.
 
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How? It adds a player and balances the game and can become a 6 v 6.

I mean Blood elves can go evil, Dalaran can,

The dwarves are the only race that can't go evil. (Maybe hinting dark iron?)
Dalaran can go evil? What madness do you speak of? They're the only one who CAN'T go evil in the foreseeable future, hell that very fact was the basis for many arguments as to why dalaran shouldn't be nerfed all that time ago. Wyrmcrest is the epitome of good, and Worgen are more of neutral than evil if not outright good. The Dwarves still have that dark-iron thing in the pipelines unless marsh had a change of heart.
 
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Dalaran can go evil? What madness do you speak of? They're the only one who CAN'T go evil in the foreseeable future, hell that very fact was the basis for many arguments as to why dalaran shouldn't be nerfed all that time ago. Wyrmcrest is the epitome of good, and Worgen are more of neutral than evil if not outright good. The Dwarves still have that dark-iron thing in the pipelines unless marsh had a change of heart.

True. I always saw Argual as evil. But that is just me.
 
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True. I always saw Argual as evil. But that is just me.
What he became was evil but at the same time I saw him as the mage version of Arthas. He did what he thought he needed to do in order to save Dalaran, though the power eventually drove him to an crazed madness (sounds like a redundancy but it's a distinction to make).
 
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Everyone ban Kadoe and DistractII please, they are the ones who keep hacking this map and they are the ones who keep hosting the hacked letter versions! I told them the map makers showed everyone which maps are the hacked versions and gave them the links for this forum but they still host these hacked versions. When they hosted these hacked versions, I joined and told everyone that they were hosting the hacked version because of that they banned me. It is obvious they are map hackers.
 
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Everyone ban Kadoe and DistractII please, they are the ones who keep hacking this map and they are the ones who keep hosting the hacked letter versions! I told them the map makers showed everyone which maps are the hacked versions and gave them the links for this forum but they still host these hacked versions. When they hosted these hacked versions, I joined and told everyone that they were hosting the hacked version because of that they banned me. It is obvious they are map hackers.

Map hackers are just really common these days
 
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Hi Marshmallow is super that you're here and I hope you will not mind if I now ask you a few questions because my sugestions probably start you to matter.

1) Do you plan to develop a little bit more High Elves (in Argent Dawn). I mean the Silver Covenant should probably have its own wizards and warriors except Rangers. Maybe they could become one of the paths in the story. (change faction on Silver Covenant could be really attractive)

2) The same question but for draenei

3) Will there ever opportunity for the Blood elves go more "magical" way? Because their current sorcerres are not for most magical nation of Azeroth too strong.

4) This is related to 3) ... Will we ever be able to have Grand Magister Rommath?

5) When the Outland another location in the game ... you add a new faction? (Which faction)

Sorry for the disturbance but hopefully it will not be so mind :)

Of course it is no disturbance lol

Silverhand will get the Farstrider lodge in Loch modan, here they'l be able to train special high elf unit types.

Once outlands done Dreani will be getting Shatterath city and Naaru.

Next update Blood elves can get the Sunreaver Conclave which offers more magical options for BE.

Not Rommath but next version Aethas Sunreaver is a playable hero.

If you want more info on whats planned for later versions including the 12th faction see this thread:

http://www.gamerisle.org/showthread.php?1136-LTA-Future-Patch-Plan

The real prob with deathwing isn't his strength, it's as I posted that he has movement speed that easily outpaces gargoyles and anything else if someone put boots of speed on him.
Deathwing and boots of speed will get a speed nerf next version.
Edit: I wish you hadn't said you're playing under an alias, because now I'm gonna try and figure out who you are each game.

lol whats life without its mysterys :)

.... My god. He's right.

You could make it so that Gilenas has a choice at the beginning to join twilight clan, scourge or the alliance or just be by themselves.

Ahh sorry as much as I like this idea the 12th player has been decided awhile ago and will help populate the new Southern regions and outland that will be added. See the link I posted above for more info.

Everyone ban Kadoe and DistractII please, they are the ones who keep hacking this map and they are the ones who keep hosting the hacked letter versions!

I will put a warning in next patch to inform players to be wary of hacked versions and not to trust any versions where a letter has been put afterwards.
Besides doing that I am pretty powerfless to stop players hacking the game as clearly my map protection is not strong enough. It appears that howmuch protection you put on a map if it is playable then its hackable.

What he became was evil but at the same time I saw him as the mage version of Arthas. He did what he thought he needed to do in order to save Dalaran, though the power eventually drove him to an crazed madness (sounds like a redundancy but it's a distinction to make).

Thats exactly my thinking, he wasnt evil at first.
 
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Hey this gives me an idea; how about a worgen sub-path? The player could choose to follow the Worgen of Gilneas and stay loyal to the alliance, or join Arugal in his mad quest to restore Dalaran, which would lead to leaving the alliance. The Gilneas Worgen would lose arugal who could go back to Silverlaine Keep (otherwise know as Shadowfang Keep) and become an objective. If the player takes over Silverlaine Keep, they would be rewarded with a hero and possibly some new units. If they follow Arugal, they would leave the alliance, but arugal would become much stronger as he would be free to delve into his research and hunt for enchanted artifacts (Arugal in lore was actually a very weak mage, but became strong through an assortment of magical artifacts). This would empower arugal, maybe give him a hero, and greatly improve the worgen.
 
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Hey this gives me an idea; how about a worgen sub-path? The player could choose to follow the Worgen of Gilneas and stay loyal to the alliance, or join Arugal in his mad quest to restore Dalaran, which would lead to leaving the alliance. The Gilneas Worgen would lose arugal who could go back to Silverlaine Keep (otherwise know as Shadowfang Keep) and become an objective. If the player takes over Silverlaine Keep, they would be rewarded with a hero and possibly some new units. If they follow Arugal, they would leave the alliance, but arugal would become much stronger as he would be free to delve into his research and hunt for enchanted artifacts (Arugal in lore was actually a very weak mage, but became strong through an assortment of magical artifacts). This would empower arugal, maybe give him a hero, and greatly improve the worgen.

Then you can also reestablish the Trisfal Order this way. But it is more corrupted , and they are trying to control demonic magics or something.

It would be interesting and if Arugal is slain and his keep destroyed the Worgen may rejoin the alliance. They would have several choices. Either go good and lose some unit or regain their allies.
 
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Then you can also reestablish the Trisfal Order this way. But it is more corrupted , and they are trying to control demonic magics or something.

It would be interesting and if Arugal is slain and his keep destroyed the Worgen may rejoin the alliance. They would have several choices. Either go good and lose some unit or regain their allies.
Well hang on, we're trying to stay loyal to lore here. Maybe instead of a sub-path he always goes with Arugal, and instead the Worgen of Gilneas are a second chance. This seems a bit more accurate as Arugal controlled the Worgen until he died when the curse went rampant which is likely how it spread into Gilneas. Arugal would be tied to SFK, and when it dies so can he, at which point the player takes control of Gilneas.

Side note: any chance lorna could be a bit harder to kill? I've noticed many bitter pinks will just assassinate her when they lose, or even worse teal will just dread spank her, and no amount of truesight seems to make a difference as if teal wants her dead he'll just astral in and kill her.
 
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Well hang on, we're trying to stay loyal to lore here. Maybe instead of a sub-path he always goes with Arugal, and instead the Worgen of Gilneas are a second chance. This seems a bit more accurate as Arugal controlled the Worgen until he died when the curse went rampant which is likely how it spread into Gilneas. Arugal would be tied to SFK, and when it dies so can he, at which point the player takes control of Gilneas.

Side note: any chance lorna could be a bit harder to kill? I've noticed many bitter pinks will just assassinate her when they lose, or even worse teal will just dread spank her, and no amount of truesight seems to make a difference as if teal wants her dead he'll just astral in and kill her.
Yes because New Lordaeron fits the lore so well XD.

In terms of gameplay we need to ensure that the game is balanced and that every path has an option of being extremely powerful. But takes a long time to get.

Though a dark horde option? Hmmm. Nefarian and the Kargath I assume are going to be the heroes?

Stromguarde should be neutral until LB becomes New Lordaeron he should get that option to rescue Stromguarde. He will gain Galen Trollbane, but if Galen Trollbane is killed, Pink gets a new hero if they have captured Stromguarde (pink has), a gains Galen Trollbane (unrevivable?). Then LB has to go and find Dannath and bring him back to Stromguarde and gain a new unit and Troll'kalar is given to Dannath, (Dannath then becomes a revivable hero and Renamed King of StromGuarde, this is quite loyal in the lore because everyone agrees that Dannath should return from honorhold.) If Stromguarde keep is destroyed/captured Dannath becomes unrevivable (until its recaptured) and you lose the Stromguarde unit. (Sorry Stromguarde fan boy here)

Also I was playing twilight hammer and for some odd reason I had access to two orges? I was able to destroy green and yellow and gridlock yellow into his base (after destroying Darkgreen) and i was able to get two different types of orges. Not only was this kind of crazy but also extremely powerful. I felt like the Twilight Hammer is well done. Minus one thing! Yaggo Sarron. I don't know why but it just didn't feel right XD. Mostly because of the Agents ability. I would increase the the cooldown on them, because ever minute or so I produced one. Also It would be interesting if you destroyed the Dragonmaw clan's fortress, It would be cool if we get a demi-hero (Warchief Mor'ghor). It would be cool once draenor is completed if the twilight hammer can reunite with the Dragon Maw Clan and Teron Gorefiend being rescuable.

Yellow I love playing even if he is missing some good old dark iron! (But thats coming out soon :p), Also the ability to make one of three items is a great idea. Is Gnomergon suppose to be capturable? Because currrently it isn't.

Pink seems an under whelming with quests and getting Valkir is okay.

Teal is fun like I have said.

Also is Grim Batol going to be capturable for twilight hammer?
 
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I'd like to be clear that I do not approve of New Lordaeron; it seems kinda fanboy/girlish, not loyal to lore (big part of the allure of the map), and just another excuse to kill pink. I'd be happier if instead Tirion restored Hearthglen after the destruction of the Lich King and then did something like begining the reformation of the sliverhand, allowing the training of lower end silverhand units, but it's Marshs' map and Marshs' choice.

Could you clarify your Stromgaurde idea? To be blunt it's kind of a mess and I can't understand it, something about it being capture by lb, but he can lose it, then pink comes in somewhere, I just can't follow.

And twilight is also getting a change next version, though due to lack of details I'm inclined to think it's going to be a path choice and then back to old twilight if he so chose. Speaking of twilight, any chance you could just make him brown instead of purple? Having two of the same color without any real event seems silly.
 
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I'd like to be clear that I do not approve of New Lordaeron; it seems kinda fanboy/girlish, not loyal to lore (big part of the allure of the map), and just another excuse to kill pink. I'd be happier if instead Tirion restored Hearthglen after the destruction of the Lich King and then did something like beginning the reformation of the sliverhand, allowing the training of lower end silverhand units, but it's Marshs' map and Marshs' choice.

Could you clarify your Stromgaurde idea? To be blunt it's kind of a mess and I can't understand it, something about it being capture by lb, but he can lose it, then pink comes in somewhere, I just can't follow.

And twilight is also getting a change next version, though due to lack of details I'm inclined to think it's going to be a path choice and then back to old twilight if he so chose. Speaking of twilight, any chance you could just make him brown instead of purple? Having two of the same color without any real event seems silly.

Because it hasn't happened yet. Calia Menthil is part of the lore, and is extremely important in the lore. But very little is known about her other than she is imprisoned in the under-city. I am fine with it, plus it adds a new variety to the map, I think lots of people are happy with that. Because LB is still pretty weak at his final event.

In the lore, Stromguarde was attacked by the forsaken to get Troll'klar. It was not heavily involved because of the Boulderfist orges, and Syndicate forces. So what I mean is that Stromguarde is able to rejoin the alliance once New Lordaeron is resettled. Read it again I am actually quite clear.

I agree with the Twilight hammer path. They need a different color.
 
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