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Lord of Outland

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Warchief-Thrall / Blizzard E. Presents

Lord of Outland
Created by Blizzard E., updated by Warchief-Thrall


Map Info:

The final chapter of the "human" campaign, Lord of Outland, made by Blizzard, with some updates made by me. Enjoy!

Features:

- Custom Models, Skins and Icons
- 2325 Doodads.
- 462 Units.


Screenshots:


Total Screenshots: 32

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Credits:


Models:
  • Blizzard Entertainment
  • MasterHaosis
  • Elenai
  • Ujimasa Hojo
  • AndrewOverload519
  • HappyTauren
  • -Grendel
  • Mc !
  • Sellenisko
  • Frankster
  • Amigurumi
  • b17rider
  • SinisterX (wc3c.net)
Skins:
  • 67chrome
  • Darkholme
  • Huinipachutli
Icons:
  • Blizzard Entertainment
  • 67chrome
  • Elenai
  • Frankster
  • enjoy


Change Log:

Updated the "Lord of Outland" map.

Removed a little ingame's issue...; Added screenshots to the Thread

Changed the UI; Added some units; Changed some models;
Changed the all Screenshots in the Thread; Changed the Loading Screen's description.


Author's notes:
Thanks to Blizzard, to create such a great game, also Thanks to Hive Workshop and it's users!

Keywords:
Blood Elf, Naga, Black Temple, Outland, Demon, Fel Orc.
Contents

Lord of Outland (Map)

Reviews
10:12, 23rd Apr 2014 Orcnet: Also since your map is in progress, please proceed in Map Development forum to make a thread on your beta or so.

Moderator

M

Moderator

10:12, 23rd Apr 2014
Orcnet:
Shadow Fury;2501114 said:
Sincerely, I don't see a lot of differences from your map and the original one. Just some cool models and skins were imported and you created some few new creeps with default abilities. Not enough for an approval unless you convince me of the opposite.
I'll give it 1/5, due to the simplicity and very few effort put in the map, and vote for REJECTION!
Next time you alter a map, make sure you add more innovative stuff that don't resemble the original map, something which is really hard to do.


Also since your map is in progress, please proceed in Map Development forum to make a thread on your beta or so.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Sincerely, I don't see a lot of differences from your map and the original one. Just some cool models and skins were imported and you created some few new creeps with default abilities. Not enough for an approval unless you convince me of the opposite.
I'll give it 1/5, due to the simplicity and very few effort put in the map, and vote for REJECTION!
Next time you alter a map, make sure you add more innovative stuff that don't resemble the original map, something which is really hard to do.
 
Level 11
Joined
Oct 11, 2013
Messages
726
---REVIEW---

Thank you for the tips, and just remember, this map still in deployment, I'm still working on it, and I know that there's so much better altered maps, such as the Pyraeus ones, but I'm new in this area of maps and stuffs, because of this I stopped my campaign (temporarily), I'm still a noob on triggers, terrain, spells... But I'll learning with time, I already saw your maps, they are great, but I really doubt that you haven't make anyone wich was kind of bad before those 2 maps. I'm just asking you for patience, maybe in one year (or less, or more), I become a great map maker, that only the time know. Anyway, thank you again.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Thank you for the tips, and just remember, this map still in deployment, I'm still working on it, and I know that there's so much better altered maps, such as the Pyraeus ones, but I'm new in this area of maps and stuffs, because of this I stopped my campaign (temporarily), I'm still a noob on triggers, terrain, spells... But I'll learning with time, I already saw your maps, they are great, but I really doubt that you haven't make anyone wich was kind of bad before those 2 maps. I'm just asking you for patience, maybe in one year (or less, or more), I become a great map maker, that only the time know. Anyway, thank you again.

I always love to see people with your determination and yes, I made maps which were 1000 times worse than the 2 maps I uploaded. Anyway, by the end of this year, I'm sure you'll be able to become a good map maker.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
I have a good idea.
Why not letting the blood elves be commanded by the first player, while the naga commanded by the second player with two extra heroes? That would be cool.
Oh, and don't forget to increase the difficulty of the game if it's going to be for two players, otherwise it'll be too easy.
 
Level 11
Joined
Oct 11, 2013
Messages
726
I have a good idea.
Why not letting the blood elves be commanded by the first player, while the naga commanded by the second player with two extra heroes? That would be cool.
Oh, and don't forget to increase the difficulty of the game if it's going to be for two players, otherwise it'll be too easy.

Yeah, of course that will be Blood Elf for player 1, and Naga for player 2. I'm also thinking about make the Draenei for player 3. And put 2 heroes for each player (Kael and Rommath for player 1, Vashj and a custom Naga hero for player 2, and Akama and Illidan for player 3); a very hard AI; powerfull base protectors; gold mines (one for Nagas, one for BE's, and maybe one for Draeneis), because is not so wise put the gold only as an "item"; all the enemy heroes (will be a lot of them) will be Level 10; that will be quests for each player, in a way that only he will be able to make; Magtheridon will be much more powerfull; maybe, just MAYBE I'll will make custom voices for some "creeps"; and I'll put more racial units (for BE's, Nagas and Draeneis), such as the Hawkstrider.

That's all, for now....
 
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