How do i make this trigger function? The damage isn't applying to the picked target.
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Attraction Potion Work
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Attraction Potion
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Actions
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Set VariableSet AttractionPotion_Caster = (Triggering unit)
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Set VariableSet AttractionPotion_Point = (Position of AttractionPotion_Caster)
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Unit - Create 1 Dummy Attraction Potion for (Owner of AttractionPotion_Caster) at AttractionPotion_Point facing Default building facing degrees
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Set VariableSet AttractionPotion_Dummy = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to AttractionPotion_Dummy
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-------- Damage --------
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Set VariableSet AttractionPotion_Damage[1] = (100 + (Intelligence of AttractionPotion_Caster (Include bonuses)))
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Set VariableSet AttractionPotion_Damage[2] = (125 + (Intelligence of AttractionPotion_Caster (Include bonuses)))
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Set VariableSet AttractionPotion_Damage[3] = (150 + (Intelligence of AttractionPotion_Caster (Include bonuses)))
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Set VariableSet AttractionPotion_Damage[4] = (175 + (Intelligence of AttractionPotion_Caster (Include bonuses)))
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Set VariableSet AttractionPotion_Damage[5] = (200 + (Intelligence of AttractionPotion_Caster (Include bonuses)))
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-------- --------
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Set VariableSet AttractionPotion_Duration = 10
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AttractionPotion_Timer Equal to 0
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Then - Actions
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Trigger - Turn on AttractionPotion Loop <gen>
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Else - Actions
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Custom script: call RemoveLocation (udg_AttractionPotion_Point)
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AttractionPotion Loop
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set VariableSet AttractionPotion_Timer = (AttractionPotion_Timer + 1)
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Set VariableSet AttractionPotion_Group = (Units within 5000.00 of AttractionPotion_Point.)
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Unit Group - Pick every unit in AttractionPotion_Group and do (Actions)
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Loop - Actions
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Set VariableSet AttractionPotion_Target = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(AttractionPotion_Target belongs to an enemy of (Owner of AttractionPotion_Caster).) Equal to True
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(AttractionPotion_Target is alive) Equal to True
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Then - Actions
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For each (Integer A) from 1 to AttractionPotion_Duration, do (Actions)
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Loop - Actions
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Unit - Cause AttractionPotion_Caster to damage AttractionPotion_Target, dealing (Real(AttractionPotion_Damage[(Level of Attraction Potion for AttractionPotion_Caster)])) damage of attack type Spells and damage type Normal
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AttractionPotion_Timer Equal to AttractionPotion_Duration
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Then - Actions
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Set VariableSet AttractionPotion_Timer = 0
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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Custom script: call DestroyGroup (udg_AttractionPotion_Group)
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