I am trying to tell every barracks owned my a certain player to train a footman / add a new footman to the training queue every two seconds so I created two triggers to work together:
1) Populate the unit group 'enemybarracks' with all of player 21's barracks and then
1) Populate the unit group 'enemybarracks' with all of player 21's barracks and then
-
set variable enemybarracks
-

Events
-


Map initialization
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Owner of (Picked unit)) Equal to Player 21 (Coal)
-






(Unit-type of (Picked unit)) Equal to Barracks
-
-





Then - Actions
-






Game - Display to (All players) the text: barracks added to '...
-






Unit Group - Add (Picked unit) to enemybarracks
-
-





Else - Actions
-
-
-
-
-
-
tell all enemybarracks to train footmen every 2 seconds
-

Events
-


Time - Every 2.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in enemybarracks and do (Actions)
-



Loop - Actions
-




Unit - Order (Picked unit) to train/upgrade to a Footman
-
-
-
-
Last edited:



