- Joined
- Jul 10, 2007
- Messages
- 6,306
Thread title says it all.
If you're not busy with anything and feel like coding resources that can help the general community, just reply to the thread saying that you are working on whatever resource so that I can put your name next to the resource on the list. When done, we'll look over it and refine it if need be, then you get to submit it and we all get to use it for our maps, woo.
Resources to be coded
Sorting
Heap Sort
Merge Sort
Q Sort
Collections
Binary Tree Operations for Arrays
BST ~nestharus
AVL Tree
Red Black Tree
B-Tree
B+Tree
Kd-Tree (with balancing ofc)
Quad-Tree
Octal-Tree
Binary Heap (array + linked)
Catalog (see http://www.hiveworkshop.com/forums/jass-resources-412/snippet-catalog-192452/)
Hashtable (will be faster than data table? unknown)
Vector
Math
BigInt (support base conversion)
Ln
Combat
Damage Modifiers
Language
Eventually going to need a better language than Galaxy, but it sounds like grim001 is working on one.
Resources Finished
If you're not busy with anything and feel like coding resources that can help the general community, just reply to the thread saying that you are working on whatever resource so that I can put your name next to the resource on the list. When done, we'll look over it and refine it if need be, then you get to submit it and we all get to use it for our maps, woo.
Resources to be coded
Sorting
Heap Sort
Merge Sort
Q Sort
Collections
Binary Tree Operations for Arrays
BST ~nestharus
AVL Tree
Red Black Tree
B-Tree
B+Tree
Kd-Tree (with balancing ofc)
Quad-Tree
Octal-Tree
Binary Heap (array + linked)
Catalog (see http://www.hiveworkshop.com/forums/jass-resources-412/snippet-catalog-192452/)
Hashtable (will be faster than data table? unknown)
Vector
Math
BigInt (support base conversion)
Ln
Combat
Damage Modifiers
Language
Eventually going to need a better language than Galaxy, but it sounds like grim001 is working on one.
Resources Finished
Last edited: