- Joined
- May 20, 2008
- Messages
- 138
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Set HDRUID_RegrowthTarget[(((Player number of (Owner of (Casting unit))) x 10) + (Player number of (Owner of (Target unit of ability being cast))))] = (Target unit of ability being cast)
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Set HDRUID_RegrowthTicks[(((Player number of (Owner of (Casting unit))) x 10) + (Player number of (Owner of (Target unit of ability being cast))))] = 0
My problem is that when I copy one of the variables and change the variable to another variable array, the information in the brackets [] is reset and needs to be re-entered, and that is quite a lot of things to pick from the labyrinth of menus that is the GUI trigger editor.
Is there any world editor enhancements or any method that allows me to change the variable but keeping the informaton in the brackets so I don't have to re-enter all that stuff 25 times?