🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I need a tranquility effect, but icy blue. Im making an ice storm spell based on tranquility. Preferably I want ice shards falling from the sky instead of rain.
You didn't specify which of the two effects related to tranquillity you wanted, caster- or target-. So I recolored both. I made two different versions if you want something else let me know.
Well, in this case I also changed textures, but the general answer is yes you can recolor to some extent without resorting to different texturing.
You can color a geoset through its Geoset Animation, "Color" suboption. It's a very crude recoloring because it's not textured and all uniform over the geoset, but it has the plus of being able to be animated.
Many effects, tranquillity included, rely almost entirely on particles and ribbons, which are very easy to recolor
You can color a geoset through its Geoset Animation, "Color" suboption. It's a very crude recoloring because it's not textured and all uniform over the geoset, but it has the plus of being able to be animated.
Many effects, tranquillity included, rely almost entirely on particles and ribbons, which are very easy to recolor
Your question honors me, don't get me wrong, but do you really believe that a guy like me with barely a month's worth of very minimal model editing and 0 background knowledge can even attempt to answer the question of the guy who wrote BLP Specifications (WC3)
No way lol. I don't even know what the term band refers to. I'm convinced that the geoset animation coloring has similarities with the rgb coloring that one can specify in the object editor in the we.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.