- Joined
- Jul 8, 2008
- Messages
- 150
for a new map I made
Name: Slaughter for Hell v1.0beta
Genre: AoS/Footmen Wars
Players: 2-10 (2 teams)
Triggered abilities: 12%
Custom models: 2
Attachment models: 5
Custom icons: ~20 (w/o DISBTN)
Fight over hell and win by either gaining control of all 7 Circles of Sin or destroying all enemy bases.
There are 3 races to choose from: Demon, Undead, and Spirit. Each with their own unique Heroes. After you've chosen a race, and depending on its tier level, units will spawn periodically at your base (Rally works), as well, random units you can control spawn randomly: Spirits appear anywhere; Demons appear in groups of 3-5 from the edges of the map; Undeads have a chance to spawn from a corpse. These units will auto-attack-move to an enemy's base. There are also some pretty unique items, like the Grimoire of Spells, which allows its user to cast spells from other Heroes. Most items will show on the Hero when worn.
Name: Slaughter for Hell v1.0beta
Genre: AoS/Footmen Wars
Players: 2-10 (2 teams)
Triggered abilities: 12%
Custom models: 2
Attachment models: 5
Custom icons: ~20 (w/o DISBTN)
Fight over hell and win by either gaining control of all 7 Circles of Sin or destroying all enemy bases.
There are 3 races to choose from: Demon, Undead, and Spirit. Each with their own unique Heroes. After you've chosen a race, and depending on its tier level, units will spawn periodically at your base (Rally works), as well, random units you can control spawn randomly: Spirits appear anywhere; Demons appear in groups of 3-5 from the edges of the map; Undeads have a chance to spawn from a corpse. These units will auto-attack-move to an enemy's base. There are also some pretty unique items, like the Grimoire of Spells, which allows its user to cast spells from other Heroes. Most items will show on the Hero when worn.
Last edited: