Looking for a WC3-Related tool

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I'm studying replays and I'm trying to find out the location to which people are clicking, so I'm looking for a program that could possibly give me the ability to view the target location of a movement (Target order: smart) during (while watching) a replay.

So far, I've checked out the enemy_click_checker, but that only works for DotA.
 
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Look up "replay parser" on google and you'll get many results.

Yes, I know what a replay parser is, they only log clicks and you can view them in a text file afterwards.

You know when you're playing and you right-click somewhere, it shows a set of three green arrows swerving to that point? I need the same thing, but of other players when watching a replay.
 
Is this for your own map? A lot of maps that want to present particular data within replays will use something similar to w3mmd.
http://www.codelain.com/forum/index.php?topic=3340.0

You sync arbitrary data throughout the game and that'll show up within the w3g. The reason I say "arbitrary" is that the data can really be anything--an integer, string, real. It may not inherently represent "gold", "kills", or "orders"--it all depends on what your parser interprets them as.

I'm not informed on the available parsers out there and what they get out, but you may need to write your own parser to get the specific data you want.
 
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Is this for your own map? A lot of maps that want to present particular data within replays will use something similar to w3mmd.
http://www.codelain.com/forum/index.php?topic=3340.0

You sync arbitrary data throughout the game and that'll show up within the w3g. The reason I say "arbitrary" is that the data can really be anything--an integer, string, real. It may not inherently represent "gold", "kills", or "orders"--it all depends on what your parser interprets them as.

I'm not informed on the available parsers out there and what they get out, but you may need to write your own parser to get the specific data you want.

Idk if I'm explaining this well enough..

The data is already there. The clicks are recorded in replays and can be displayed within a log.txt on a replay parser (like you've mentioned). I simply want the clicks to show in the game while I'm watching the replay. I guess I could say it's similar to how a maphack would work, but it just shows where everyone is clicking.
 
Oh I see. The easiest way is to edit the map and add effects/models whereever a player issues orders (e.g. a team colored sfx?), through triggers. Of course, you would only want to display them during a replay, so I suppose you could use a system like GameStatus:
http://www.hiveworkshop.com/forums/...-replay-online-singleplayer-detection-206438/

And only create those effects if it is a replay. I haven't tried it though.
 
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