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Locust Swarm Stats

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Deleted member 238589

D

Deleted member 238589

So basically locusts are summoned and they deal damage based on their own unit stats. Furthermore, they're supposed to return to the caster and heal him.
By default, "Damage Return Factor" is set to 0.75, which I assume means they heal the caster for 75% of damage dealt in one auto attack. But I don't understand what Damage Return Threshold is supposed to represent.
Locust does 13 auto attack damage, and thershold is, by default, set to 20. Does that mean that each locust can only heal caster twice (for 9.75, which is 75% of 13)? And does locust just keep attacking after that without healing the caster?
 

Dr Super Good

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So basically locusts are summoned and they deal damage based on their own unit stats. Furthermore, they're supposed to return to the caster and heal him.
By default, "Damage Return Factor" is set to 0.75, which I assume means they heal the caster for 75% of damage dealt in one auto attack. But I don't understand what Damage Return Threshold is supposed to represent.
Locust does 13 auto attack damage, and thershold is, by default, set to 20. Does that mean that each locust can only heal caster twice (for 9.75, which is 75% of 13)? And does locust just keep attacking after that without healing the caster?
I am guessing it means the point past which the locust returns to the caster to deposit its leached health. If you observe the swarm in action, after a few seconds locusts that are attacking will return to the caster and the caster will heal. When the swarm expires all locusts return.

Since Locusts do attacks to deal damage, they are probably subject to damage reduction from sources like armor. As a result the 13 auto attack damage might remove considerably less life. Life returned is likely based on the life removed, hence it may take more than 3 attacks against highly damage reducing targets before the Locust returns.
 

Deleted member 238589

D

Deleted member 238589

Locusts have that "Spell" attack type, which I think deals full damage to everything. So what you're saying is they're "gathering" damage until they reach threshold and then return to heal the caster for 75% of it, and not after each attack. But will they repeat the process after they make their first return or will they just keep attacking "for free"?
 

Deleted member 238589

D

Deleted member 238589

Alright, thanks for the help.
 
Level 12
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Alright, thanks for the help.
  • 20 Locusts are released. 0.2 second delay between releasing each Locust.
  • Up to 7 Locusts can target an enemy unit at the same time. Fraction of damage dealt by Locusts that will be returned and collected by Crypt Lord: 0.75.
  • The Locust must collect 20 hit points before returning it to the Crypt Lord.
  • There must be at least 3 enemy units to do maximum damage.
  • Locusts have a physical attack of type Normal that does 13-14 damage with a 1.0 base cooldown and 10 range. So each locust potentially does 13.5 DPS before armor calculations. Damage returned as HP to Crypt Lord is after Armor. When the locust has done 26.6 damage, it returns to the Crypt Lord to restore 20 HP. If spell is hitting one unit which is a 100 armor footman, the locust will only do 1 damage per hit, and will not return to the Crypt Lord until the spell ends as it can't reach the damage threshold of 26.6. When it returns at spell end, it will return ~12 HP. Very important to point out is that Locusts have an ability similar to what critters have, that causes them to randomly wander, so they don't attack every second. And as a melee attacker they're susceptible to kiting. They will never do even close to the max potential damage, and because damage is random with some testing in games it approximately does 2000-2300. It is also noted that it would likely finish off a damaged unit rather than spreading damage equally to all units.
  • The 20th locust takes 4 seconds to come out. All locusts return to the Crypt Lord at the 30 second mark, so each succeeding locust released has a shorter duration.

Full damage potential is 7533.


^^^ read the full damage potential :D
 
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