No. But units that have locust can cast spells themselves :x
is it possible to have props as a target? i know theres debris but isint the trees/destructibles only?Try making the ability castable on doodads, then store the doodad in a variable(there goes MUI) and make a dummy unit with the same model as the doodad
You could make your "drag" ability instant cast (something like berserk, or if you want a cast delay, maybe roar or channel) then your triggers could find the nearest dummy unit-doodad hybrid and start dragging that one.
Ooh Ooh here's an idea
It WILL be a pain in the butt, but it would make your map all that much more awesome.
Give your unit a "Grapple" ability. basically you target a point, and your grapple shoots out, say up to 400 range in the targeted direction, it'll snag the first dummy unit-doodad it comes in contact with(if any) and then pull it close so you may commence the dragging process. Should probably come with a Release skill as well.
There is a field in doodad editor that says Art- Selectable in game. D'oh.
Ok, big mistake from my side. Still he can make doodads into destructibles, but make the distructibles invulnearble, but they can STILL be targeted by spells
300 custom models? What the hell is your map's file size?